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Best of luck to you! Making a visual novel is really tough but it is always nice to see new creators pop up.
So as a writer myself unless your selling your product to make a profit, focus on the story that GETS TO YOU. Or turns you on. Or interests you. Especially for a first game, because that motivation will drive you through the development phase. If your making a game for other people, then making polls is great because your using it as a metric for what your audience wants but again - who and why are you making this game for?
With Marina I've literally gone through 4 scripts, only one of which really catered to diverging paths for every type of NTR fan. For example in one I had her totally become a cheat and throw it back in Kenji's face (because he started her on this path) and even another path where Marina lets Kenji fuck other women in front of her - yes both worked but these felt so out of place in my general story as to deserve their own games - which brings my point around to this - even a short game takes time and if your not enjoying the story your crafting it around your going to lose interest or become distracted by a project that is more "you". So focus on the story you want to tell, be damned if it pisses other people off and do that. Especially for a first game.
If I wanted to write a story/game where Kenji and Marina join an S&M club - and that idea pisses off a bunch of people does it really matter if they are all getting it for free? I would say focus in one that story and develop it as best you can, so even if they don't like the themes when they play it they can still say it was a GOOD story for the theme. And that theme needs to be something YOU want to work on. Again unless your trying to sell it for money, but most early developers like myself are just trying to get something done.
As for diverging paths, do what I did. Write your main story, if you SEE a point where the story could allow other options simply NOTE it at that point and continue writing the main story line and "true ending" (or as you see it). I didn't do this the first time, but learned my lesson from it, that by focusing on that central story it allows you to go back and better develop those other paths once you have the basic story finished. If you develop each little path as you go, your story will sprawl and by the end ir won't have a clear path forward. Or at least thats what I learned.
Now for the ending - my suggestion for NTR is write it first or what you want that ending to be. IF you want the ending to be "wife is fucking neighbor and never tells husband, husband enjoys knowing that she does this and knowing that he knows she doesn't know he knows (LOL) then you have the basic plot to which you develop your story to its end. For NTR plots this really DOES help a lot.
Good luck!
This.
Especially, remember that any poll only represent what the forum here thinks, I've seen the most crude shitty cuckold stories being acclaimed as amazing in F95 for example.
Makes me think ntr is like any other fetish in that way: you learn to taste what's truly good way after the initial discovery.
So what happened to Marina 4 ?!.
Atelier Sakura have released a staggering 22 games in the past 24 months. It is unholy and commendable at the same time. Going further into the past or into the future releases doesn't break the cycle either. Once a year it seems they take two months to make a game. Once a century three months.
This is the last game they needed 3 months to make:
https://vndb.org/v23234
There is no way they are writing stories, doing the artwork and recording all the audio in a month for each game, just following their twitter it clearly takes them a good month just to get the packaging produced and delivered. I don't know what their production schedule is like, but I do assume it is fast paced regardless and they probably just come up with a basic idea for a plot, write up three bland characters. Copy paste like a factory. I assume each game cycle is 3 months and each one overlaps. I could be totally wrong but the time it literally takes just to build everything into a graphic novel is very tedious trust me on this, its not a fast process even if you have it down to a science it simple just consumes a lot of time "building" the game.
You are correct. Atelier Sakura produces three games at the same time. Each monthly release cycles between Zuka, Nakamori and Onborozuki as scenario writers.
Atelier Sakura is the eroge world's Call of Duty.
My brother and friends told me the latest Call of Duty games have been really good lol...maybe EA would be a better metaphor with their sport games?
And guys what do you use to read hentai manga that you download? Lately i have downloaded more and more but i want something that lets me read it like in exhentai or nhentai (using the arrow keys to move up/downa nd to the next page) and has the page to their original size or let me adjust it to a predetermined one.
And guys what do you use to read hentai manga that you download? Lately i have downloaded more and more but i want something that lets me read it like in exhentai or nhentai (using the arrow keys to move up/downa nd to the next page) and has the page to their original size or let me adjust it to a predetermined one.
And guys what do you use to read hentai manga that you download? Lately i have downloaded more and more but i want something that lets me read it like in exhentai or nhentai (using the arrow keys to move up/downa nd to the next page) and has the page to their original size or let me adjust it to a predetermined one.
All the manga I keep, hentai or not, stays in compressed files (.zip, .rar, .cbz, etc) and I use the CDisplayEx Comic Book Reader to read them. It is very convenient, because all the pages stays in the same file and compressed. This way I reduced the number of files in my system and the size of the manga. Also, the CDisplayEx is an excellent reader that allows you to read directly from the compressed file with all the customization and options you can think of. Here some options: change background color, thumbnails for all the pages while reading, thumbnail for the file, double pages, four resizing algorithms (nearest, draft, linear, Laczos; useful for some high-res pages), auto color (you can also configure the auto color), slider, the usual resizing and navigation options, etc.
There are mother/son games without lazy writing? It is one of those genres like futanari, beasts or ultra-huge knockers which is hyper-focused on H and nothing more.
More disappointed to hear the Mesu Ochi game is lazy although I haven't played it, since Char Senyou Maru has written some of my favorite games.