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Does it bother you that most VNs only give you two options when making choices?

Three options seem just right.I really like the choice mechanics in the Harukanaru Toki no Naka de series. Most options merely add interactive responses and develop the protagonist's personality; only a handful of pivotal choices determine which character route you unlock. There are alternative methods to boost affection points, such as participating in battles. Many fully text-based visual novels contain choices that look nearly identical at first glance, yet they can drastically alter whether you receive a good or bad ending—Amnesia is one such example.
 
It bothers me a little because I feel it limits the player's freedom. Because sometimes neither option represents what I'd like to say. I would like there to be more options to better develop the protagonist's personality and for the decisions to be more interesting and varied.🎀
 
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Not at all, since a lot of the time many choices just give you two new lines of dialogue and then lead to the exact same thing.
I'd rather have less choices that are more meaningful.
 
Yes, it really bothers me. I always wish we had more options to choose from and more meaningful interactions between the MC and the cast. Having variety in the story and branching paths makes the game so much better and increases replayability.
 
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I've thought about this sometimes. I wish there were three or even four options.
Update: If you want to, check out post #19 for more details on what I mean.
Agreed, normally the two options don't really leave enough room for exploration if that makes sense? It kind of feels like those quotev quizzes 'which hogwarts house are you in?' You already know what the ending each choice will give you, but it doesn't feel satisfying. Especially if the two choices are two personalities sets for the MC amd neither of them are appealing to you😪 sometimes I don't mind tbh, but there are games where I'm like 'this plot is so fun, I wish we got more options amd endings'
 
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