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I wouldn't say it requires any programming skill to make this, most of the menus and other things are just free plugins. I assume the map move isn't, but it's extremely basic "pathfinding" which I assume isn't even programmed with any skill and just a chain of if statements of each rooms potential surrounding destinations with RNG choice, especially since it's RPGMaker and most likely a disgusting to look at visual scripting if else chain and the off screen combat is probably just a basic math formula of add and subtract stats at a time interval.
Town movement is probably just basic RNG list of possible areas updated at a specific time setting a variable to a number, or worse one of many switches flipped which is more usual for RPGMaker users, even that weg A Struggle with Sin has real time movement between points with many times more characters moving also in RPGMaker, both of which are running on the same free time system plugin.
The ero stat menu is also a free plugin used by many RPGMaker games and the work is making the image look good and setting the starting pixel position of each of the variable to be shown and moving the variable up by the things done when they happen.
Pretty much any game not made in RPGMaker takes 100s or 1000s of times more programming ability(instead of programming ability I should say logic reasoning, programming isn't even hard, it's just a language with barely any vocabulary or grammar) and by using RPGMaker you are forcing yourself to do things in a clunky visual script that wastes time with tons of manual labor in a tiny box instead of just typing, and looking at the game in the editor he is using 1000+ common events of manual labor, but of course most RPGMaker devs are just lazy and don't even use a single plugin let alone code their own changes, which is pointless because if you know how to code and want big changes the editor itself will get in your way forcing clunky bullshit and either way it's forcing garbage slow Javascript instead of the incomparably better and "easier" C.
I appreciate a contrarian argument to my post, so I'll take my time to counter each point you make and break up your stream of consciousness into readable sections.
You say that there isnt "any programming skills to make this", yet you give one approach on how to do so. Even your approach of "basic pathfinding" requires programming knowledge and is, as you said outside of normal plugins. You already contradicted yourself within one sentence.
Your approach is also incorrect since the maps are multi-nodes rather than single path. Eg, FMC has to traverse a "map" with more than one path. Each of those paths can be influenced by a) rest spots, b) what you as MC do on the map such as making one path more attractive by defeating enemies, c) the stats of the FMC and d) by the difficulty of the enemies which is scale globally. Right here, that's complexit already and your statement of there isnt "any programming skills to make this" is completely incorrect since there is no plugin to do this.
I don't even need to elaborate on your "just a chain of if statements of each rooms potential surrounding destinations with RNG choice" since clearly to complete the feature I started above, is more than a chain of is statements.
This one is a bit closer to what I think they're probably doing. Probably a selected number of event states to choose from, though definitely not "basic RNG list" because there's complex conditions to trigger events, not just "corruption level" but requires previous events to have triggered.
I'm actually not sure what plugin they're using since the h-screens (upgrades 4-5 on the phone) hasn't been released yet. But I'd guess they're going to innovate, hopefully like Kubel. Even if they don't innovate, they're still writing code and programming and adding complexity. Not many h-games have ero stat menus, most do not.
This one here is just a lot of opinionated thoughts on whether RPGMaker development work on be considered "real programming", which I think many games I've listed above shows it can be. You don't need to write your own plugin, just have to put in effort to implement and write existing ones.
Patchnotes 1.0.2:1.Fixed the situation that may get stuck if you meet Kana sexual harassment event in the hot spring store.
2.Missing 2 sentences of the translation of the plot of the hot springs.
3.The population data when start a NewGame+ is not correct.
Please be sure to reload the NewGame+ archive after applying the patch and start the new game again!
Although it only took 2 days to get the first place in the preview chart, but we did not have time to celebrate.
There were a lot of bugs in the demo, so I've been busy fixing them over the past few days.
Also apologize to everyone who had a bad experience with the game.
The following is the content of this fix.
1.fixed the daytime spirit removal early leaving will inevitably lead to Lawrence take vacation.
2.The white mist of the hot springs can disappear normally
3. Afternoon exploration of abandoned house will no longer stuck player again, the "can't save" state is removed too.
4. The Japanese part that was not translated is now added (we missed in the previous check)
5. back mountain scene correction, and can't be entered again after 17:00
6. Removed the stamina related status changes (now it will not reduce the attack and defense power because of work over time in night)
7. now the electrocardiogram in H scenes will be more intuitive
8. fixed the problem of HD camera will be tainted.
9. fixed the problem of stuck in hospital when weekend
10. Fixed the problem of going to the park in the morning, bypassing Lawrence to go out in the morning and many other problems
11. fixed the problem that the dialogue text of the cafe part-time job is not normal
12. Adjusted the hot-spring events and facilities opening hours, etc., now the player can normally trigger the spa H scene.
13. fixed in the daytime ghostbust, player occasionally can not be get out normally when 17:00
14. Fixed the problem that after 23:30 at night, player may fall into a dead loop
15. Removed the missing test mode switch, etc.
16. Other miscellaneous small bugs
Some special notes.
1
Although Lawrence will go out for party at weekend, his return time is not fixed, so it's normal to see him join your daytime ghostbust mid-way.
Of course, the official version will further optimize the relevant logic and text instructions, while providing players with more ways to interact with Lawrence.
2
Many players have triggered the bug that go out with Kana from the other side of the town or go to date in the morning, which will trigger a very serious follow-up bugs, and very difficult to repair. So after using the fix patch and reload the game, the player will be asked to start a new game+, you can choose to inherit any important data, so that the previous efforts will not be in vain. If you do not encounter serious problems in the last demo, you could also choose to continue.
In addition, because it is a temporary supplement to do the new game+ function, there may not be a convenient way to skip the repeated plot, which will be improved in the official version.
3
About the status screen and HD camera
The fourth and fifth pages of the status screen require props that can only be obtained through subsequent plot development and challenges, which is impossible in demo version.
Similarly, the HD camera in the demo has no more means of acquisition, after all, it is only a demo, and the camera can be dismantled and reused.
In addition, the official version will optimize the implementation of the status page, so that the status page in different language versions will only show the corresponding language.
Dlsite takes time to upload new versions, so here will be updated with a patch for temporary use.
After using the patch you can inherit the data to open a new game+, so you don't have to bother yourself with the previous effort wasted.
The archive is located at \Demo\Game\www\save
Finally, once again, I apologize for the bugs and thank you for your understanding and support.
So it isn't possible to get these in the demo uh, I thought that it could be unlocked with those heart thingies (like the 8 you found at the center part of the city) but couldn't make sense of how to collect them and how to avoid losing them, as I sometimes had more than 8 and sometimes less than 8.The fourth and fifth pages of the status screen require props that can only be obtained through subsequent plot development and challenges, which is impossible in demo version.
http://anonymto.com/?https://www.dlsite.com/maniax/announce/=/product_id/RJ392812.html
***Hidden content cannot be quoted.***
Optimized, latest DEMO of "Nebel Geisterjäger" patched to 1.0.3.
WARNING: THIS IS SPECIAL VERSION modified:
- pictures are in WebP
- most sound/music/voice is in Opus
- latest 0.65.0 sdk https://nwjs.io/ used
- injected auto-wordwrap plugin, good for auto-translators!
If you have issues, download demo+patch from the author and compare
Hotfix 1.0.3 patch notes:
Patchnotes 1.0.2:
I just reread Closet by Yanakumo this morning. IIts still good as i remember. But now it make wish for him to continue this story haha. I hope Yamakumo sensei make another NTR manga.
Anyway, is there any NTR works you wish get another sequel??
I just reread Closet by Yanakumo this morning. IIts still good as i remember. But now it make wish for him to continue this story haha. I hope Yamakumo sensei make another NTR manga.
Anyway, is there any NTR works you wish get another sequel??
I'm waiting on vol 3 of Haruharudo's karate girl doujin. Vol 1 got me hopeful. I thought it had the right pace and a good setup. Vol 2 failed to deliver imo. Her degeneration should've escalated more than it did, given the author's plan to conclude the story in the next installment. We're now >6 months since vol 2's release, so I'm expecting an announcement any day now...Anyway, is there any NTR works you wish get another sequel??
He did one, it just wasn't as good in my opinion, although at least it got a translation pretty fast (fakku)
Gigachads with money, have any of you already tried the first version of HC3?
Would you be so kind as to share with us :3
Ok first i am hearing about this, it will probably be leaked soon anyway, but apart from the game itself i woud also liek to hear impressions and how much contend is there already (very little i guess).
I am more excited about this game since the MC and the main heroine are in an actual relationship of boyfriend and girlfriend, HC2 was good ntr anyway but i still prefer when there is romance involved to be broken muahahahahahahaha
Well, according to what I have read in another forum, the developer says that there are 3-4 hours of content more or less, the truth is not bad at all for a first version.
I bought the JPN version of Knights of Messiah at launch with the assumption that Kagura Games would translate it in about a year's time given their relationship with the developer. (Developer even updated a prior game that I had previously purchased with an English option.)
More than 3 years passed until we finally got the translation. Steam reviews are abysmal due to reported crashes. One person proclaimed that those were fixed using Windows 7 compatibility mode. Another mentioned renaming or deleting System/F1AltEnterF12.dll helped.
Compatibility mode didn't help with an early version. Then I tried them simultaneously with v1.0.3 (site links) and there are still plenty of crashes but significantly less. This can happen when clicking through text, trying to save, or even a click on the title screen. It's playable either way, but saving frequently - to different slots - is recommended. Though in long cut scenes there is no option with a rare crash...
Holy fuck was the 1st version buggy as hell in the very, very brief time I tried it. I wondered if Kagura butchered it but seems that the base game is the problem, which is shocking from Doujin Circle Gyu!.
As for the game otherwise:
* Large quantity of events, though obviously with a fair share of recycled art
* Plot is as expected if you've played his prior works, though with improvements
* Large map except most of the places are empty/eventless
* Battle system is decent and has clothing tear + rape depending on enemy as usual
* Standard heroine costumes as per earlier games
* Requires pressing keys to death
* Not having an option to prevent pregnancy (unless I missed one) is annoying, forces manually giving birth every time after a sex scene
* Art quality took a massive dive, visibily worse than any prior game
* Good character design even if my least favorite compared to prior games
* Filler endings but acceptable considering the game length
* Decent Tips menu item during story, but oddly missing post-epilogue (to indicate missing cut scenes)
Overall I enjoyed it despite visible flaws and do recommend it, but I am pretty disappointed with the art. It really stings compared to earlier works.
I haven't done a completeness tally but I was able to get most of the cut scenes without much problem. Same for costumes, except Alicia's heart g-string, which means I either missed a treasure box or the developer put it in a random battle drop unlike the others and I haven't encountered it yet.
If you haven't played any prior game, it involves tons of heroine prostitution and usually a semi-brainless story. I don't like whoring but the developer makes it fun anyway. I recommend playing this game first (before older works); there are cameos like Mai from Treasure Hunter Mai that won't be appreciated, but better to save the better ones for last.
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I just finished reading Tankoubon version of "Boku dake sex dekinai ie". LOOOL the extra chapter make the protag as an idiot. Basically he leave the house for nothing because those two girls broke off with his bros! Even worse if only he stay, the glasses girl, Asahina. Probably will accept her if he accept her past. Because he date another guy fir THAT reason.
Good BSS mang, but the extra chapters make was so funny, it was beyond my expectation.
https://www.patreon.com/posts/67678801
(Henteria CH3)
I am playing CH3 beta right now. [edit: finished it]
CH3 is much more mature, technically better. Difference between CH3 and CH2 is bigger than between CH2 and CH1.
CH3 seems to have far more depth. Dialogues, characters' building, everything is WOW!
The game MAY be boring for people w/o patience. But good NTR needs proper build-up. Do you remember Kubel's Pillory? Here intro is comparable long, but much deeper and more touching.
I just hope @N_taii won't screw sth up with cliche "bad energy causes girls' mass corruption and everyone fucks them easily".
Intro is perhaps BEST one I played ever.
N_taii is really progressing, deserving Patreon's pledges. I mean it - every work is better than earlier ones.
(I won't share this game, don't ask, since it was hand-granted to me by the author. No trust betrayal!)