Mafia Game: The Official FeedBack Thread

Selvaria Bles

Valkyria
Elite Member
Jun 7, 2012
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Since we had over 5 games here so far

I want to know from you guys what worked and what didn't worked

Mg1: was buggy since it was the first game of its kind on this forum.
For mg2: the rules were way to complex but the overall game was fine

For mg3: i made things too simple

For mg4: i found it to go on for way too long

What do you think and also how is the 5th game going for you

Remember you feedback will help the 6th game
 
i like the survival element, meaning collecting food & weapons, but that kind of play would have to be unique to certain themes
 
『Well, MG4 lasted too long because I was really spoiling players and gave them too much time to do their actions... Sometimes mafia team haven't given orders for more than 3 days...』

『But well, I liked MG3 even though it was really short, I think I did a good enough job with MG4 and I like current MG5. I also might request to be host again in future ;p』
 
Well i might be able to implement that in the sixth game in a way but before we decide i want to see how it plays out.


Also you can critique any of the mafia games so far on here....


Sova that's fine but in future games stick with your rules :p

It would have been fine if the cycles went on time.

J should put, yeah mg4 was well made :)
 
Hmm... mafia count shouldnt exceed 15% of players in a game? xD The abilities should be check so that they dont imbalance the game in a major way... Basically more powerful abilities shouldnt be able to be used continuously... Think of the chances of events actually happening before making them a major part of the game?
 

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