Looking for some help for creating H-Codes (AGTH/ITH)

Joyjason

Cynical Philosopher
Elite Member
Dec 16, 2010
110
119
Okay, so I understand the basic concept of creating the codes. You just need to select the type of injection at a certain address, so roughly, it's
/H(Type)@(Address)

What I don't seem to understand is the breakpoint process or theory.
Recently, I had tried to make the H-Code for this game, but realized that for some reason, the address of the text would switch every time the engine was started.

I would really appreciate it if someone can clarify how the heck one goes about finding the "actual" address you instruct the injection to go to. I've read the instructions and video tutorial multiple times, but the above problem thwarted me and I'm sure it won't be the last time.

Thanks!
 
Have you seen some codes like /HAC@48FF3:cmvs32.exe from http://agth.wikia.com/wiki/H-codes.
The formula is like: base address + offset = "actual" address. Hcode could be like /HAC@ "actual" address or /HAC@offset:module name

I assume you will ask about what does ":cmvs32.exe" mean? It tells your tool that the base address is from module cmvs32.exe. Well, quite a number of games modules start from 0x400000. In this case, /HAC@48FF3:cmvs32.exe can also change to be /HAC@448FF3.

However, there are lots of games with dynamic addresses. So /HAC@448FF3 will not work. You have to tell tools which module you are using, and tools will find base addresses from module names that you give. That's why sometimes we use /HAC@48FF3:cmvs32.exe instead of /HAC@448FF3. In ollydbg, pressing alt+E will give you the list module addresses and you have to calculate offsets, while in CE debugging window directly points out offsets.
 

Users who are viewing this thread

Latest profile posts

toru wrote on Shine's profile.
はじめまして。こちらの作品の再アップをよろしくお願い致します。

[101008][夢織り制作委員会] 夢織り ~夢を継ぐ者~ [RJ067069]

jkhgjkjiujiukjjn12uy3 wrote on Otokonoko's profile.
Always thanks for your service .
RJ01174770
RJ01083564
could you please reupload these?
kopas2456 wrote on Ryzen111's profile.
Remember that all link contributions will be re-uploaded as best as possible. Keep in mind that some will not be available because they can no longer be found. So I will see if they are still sold digitally. I hope they are available.
I don't know if it's because of the times when users are more active. But if you have the possibility to download a torrent file, at least keep it on your PC for some time so that it can be shared, or at least upload it to a cloud storage service like MEGA or MediaFire, etc.