- Dec 16, 2010
- 112
- 119
Okay, so I understand the basic concept of creating the codes. You just need to select the type of injection at a certain address, so roughly, it's
/H(Type)@(Address)
What I don't seem to understand is the breakpoint process or theory.
Recently, I had tried to make the H-Code for this game, but realized that for some reason, the address of the text would switch every time the engine was started.
I would really appreciate it if someone can clarify how the heck one goes about finding the "actual" address you instruct the injection to go to. I've read the instructions and video tutorial multiple times, but the above problem thwarted me and I'm sure it won't be the last time.
Thanks!
/H(Type)@(Address)
What I don't seem to understand is the breakpoint process or theory.
Recently, I had tried to make the H-Code for this game, but realized that for some reason, the address of the text would switch every time the engine was started.
I would really appreciate it if someone can clarify how the heck one goes about finding the "actual" address you instruct the injection to go to. I've read the instructions and video tutorial multiple times, but the above problem thwarted me and I'm sure it won't be the last time.
Thanks!