Good idea: Co work with the designing the game
Bad idea: Stealing every data of it
Super awesome idea: Use the data to free Sam and baby Whale from game
A given mission, mechanical assault, manufactured devotion.
Red eyes, an upside-down form. Even the twisted shape was made to be that way.
No matter how cruel the slaughter, worse than a demon's,
or how gentle the kindness, greater than an angel's,
a machine has neither will nor madness—only code, and a few bugs.
So why, then, does it feel so unbearably sad?