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Do you prefer otome game with gameplay element or just text reading element only?

It depends on what kind of game play element and whether it fits the story. As long as it's not too difficult and tedious, it can be fun.
 
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I would rather a VN with no minigames, but if it's say something like an RPG, life, sim, or stats raiser that happens to be an otome as well, I wouldn't mind that either. Though, I feel like it would be hard for some games to balance between romance and gameplay...
 
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I like relaxing and reading visual novels.
I'm fine with some gameplay elements, but if they are too complicated, or conversely, too repetitive, I start to feel stressed.
I also enjoy games that focus mainly on gameplay but have romantic elements. However, I think the ideal balance is when the game and the novel aspects are clearly defined, and neither one gets in the way of progressing through the other. In that case, I can enjoy both equally well.
 
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I prefer the visual novel format. I'm not very good at mini-games; if I start one just for a quick break but end up spending hours on it without ever clearing it, I lose my motivation, and the game just grinds to a halt 😥
 
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I prefer the pure visual novel format since its reliable. As for having gameplay elements, it depends. I enjoy light gameplay element like the interactive text or the petting games in KLAP or Moujuutsukai to Oujisama (these are super fun and the hot voices are the best). I am not the fan of minigames since they are a hit or miss for me. Oftentimes they are kinda a slog to go through.

I wish there were otome games with more RPG or stat raising but the RPG system needs to be well balanced and fun.

In the end, I play otome games for the romance and story so as long as that shines then any gameplay element is fine with me.
 
It really depends, but many of the otome games' "non-story" part is not as attractive as RPGs with "otome" facters, except La Corda d'Oro from KOEI. Really hope they can remake those games to NS and with multi-language version.
 
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I like it when it has gameplay, but I wouldn't want the game to revolve around that. I prefer the story more, although sometimes there are minigames and I do like those :)
 
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怎么说呢……我觉得,我还是会喜欢有玩法的游戏。就像小黄油那样,很多是会考虑加一些游戏性的:比如什么开拓国土攻克妹子啊,什么生存游戏带着妹子啊,消消乐赢了之后可以看故事啊之类的。我很喜欢那种像博德之门,星露谷,老滚之类的带恋爱元素的游戏👀,所以会比较希望乙女类游戏在这方面有所创新,哪怕是加上有趣的小游戏元素也行。不过做乙女游戏这块的人还是太少了……在那之前,还是先希望市面上的女性向游戏越来越多吧。
 
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I'm a sucker for stat-raising in otome games. It makes me more locked in and I have a higher chance of finishing the game even if it gets too grindy. One example is 1931: Scheherazade at the Library of Pergamum — many would agree that it is too grindy but I absolutely loved the challenge of balancing the stats and trying to do all of the capers (they're like encounters or missions). I guess the romance and story takes a backseat with a game like that but honestly I don't even mind. Other games with stat-raising that I absolutely love are Heartstrings Bug, Tokimeki Memorial Girl's Side series, and Jack Jeanne.