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Do you prefer otome game with gameplay element or just text reading element only?

I play for the story so I don't care about any gameplay the game might have, but it can be quite fun at times
 
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i prefer text only since i tend to play VN to relax.it feels like whiplash to have minigames in the story but thats usually because they put it at the most tense moments and i panic for no reason XD
 
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Text based, I prefer not having a default appearance for the MC and the characters. The only exception is when the game has stylized art, I think it gives it a unique identity.
 
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Depends on the gameplay element. I despise grinding for stats, but I don't mind minigames as long as the controls work well enough. That said, if there isn't a setting to turn the minigames off (on the days when I'm tired from work and simply want to relax), you'll lose me.
 
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I don't really mind some of otomege having a gameplay element, as long as they're not complicatied. bc the point of playing otomege is just like a VN, read the story between heroine and LIs
 
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Depends on the type of the gameplay to be honest, if it is just heavy stat management i am out
 
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I prefer to just kick back and read a VN, but I actually like Koei's RPG elements quite a bit.
Having the way to actually move around the map make the world much easier to understand and get immersed.
 
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I do like a little gameplay, but the most important thing that a game needs to get down first is the story. Also, LaD selling point was never its combat system. I believe because it was because of the companionship and the fact that it is the first to have 3D models.
 
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I've never really played anything with gameplay so i guess i cant say for sure, but im mostly interested in the story and characters so im happy with just reading. I definitely treat the games more like immersive books.
 
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Would honestly love to see more actual gameplay, closest ive ever played to an "otome" with gameplay is P3P and I absolutely love that game to death
 
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I like all kinds of games, but I care more about the story and artwork than the gameplay. So I don't mind visual novels with little to no gameplay at all.
 
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I prefer visual novel-style gameplay. It's fine to include some mini-games, but they shouldn't be too difficult, otherwise it feels like the focus has shifted away from the main point.
 
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If possible, I prefer otome games that consist solely of reading text.
That's because if mini-games or missions suddenly start, I get too focused on them and the story doesn't really sink in.
 
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For me, it depends on the gameplay. For example, I don't particularly enjoy stat rising, after a while it just becomes tedious, especially if I am replaying the games to read other routes. But some minigames can be fun, and I find they don't really distract me from the story - maybe it's because I am used to playing RPGs where the story is always balanced by gameplay.
 
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A well-integrated game is definitely more fun when it has gameplay—I'm talking about games like the Dokimemo and Neo Romance series…
 
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