No, I don't know Japanese at all. I'm using Translation Aggregator to translate everything for me, in fact, it's the same basic setup I've used for years. Knowing a little basic animeJapanese certainly helps, but a combination of Google, Bing and such is more than adept at providing an understandable translation, especially when you know the context of the scene already. The reason I prefer ITHVNR over Textractor is the ease with which I can edit and copypaste hooked text into TA for a more accurate translation. I also make use of the Google Translate app to deal with image text or menus.
As for White Blue, I again appear to have no problems hooking it with said setup, so I would certainly say this is some kind of issue with how Textractor works.
You are likely right. But i really do suggest you at least check out deeptl. It is amazing when it works, but i wont say it's perfect or anything. I did use VNR for the longest time with Bing and it was just too hard to piece together what was going on. It's gonna be detective work if i have to compare every line between multiple translations.
Did you set the speed of the game text to instantaneous or the fastest? I played Wedding Blue a couple of months ago with no text loss problems but I can't remember if I had to add an h code or not, so find out if your game needs one. (Sorry for my english)
Yeah, i have the speed set to full. I mean, when doing scientific research on the scenes, it has to go somewhat quick.