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[Translations] [English][SugoiV4 MTL]Bitch Dancer's Quest[RJ129593]

Shisaye

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Aug 17, 2016
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Here's an edited SugoiV4 MTL for v1.02.

Known issues:
Picture based text not translated.

Installation:
Change your system locale to Japanese(Japan) to rule out Unicode errors.
To apply this translation you need to extract the game first. RPGMakerAllDecrypter
Then you can just extract the translation to your game folder and overwrite.

If you experience a crash, game-breaking bug, or seriously broken text please post me a screenshot and a short description when it happened. Providing a save just before the problem occurs would drastically increase the speed of the fixing process.
 

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Did all the steps but it still stayed japanese even after and if i turn the Game.rgss3a to OLDGame.rgss3a for the translation to apply the text turns way too small to be readable, also encountered some inconsistent grammar (MC keeps switching between she/I during inner monologues even though shes just referring to herself)

this was all when i just started the game and watched the prologue
 
Did all the steps but it still stayed japanese even after and if i turn the Game.rgss3a to OLDGame.rgss3a for the translation to apply the text turns way too small to be readable, also encountered some inconsistent grammar (MC keeps switching between she/I during inner monologues even though shes just referring to herself)

this was all when i just started the game and watched the prologue
This translation was made 3 years ago with the limitations of its time, which is also why this is just a mini releases thread.
The font is very small to actually fit all text on screen, an old workaround before I used Stint Ultra Condensed.
It's only really meant for Full Screen play. (Alt + Enter)

If you want to change the font you can open the game with the official Ace editor and add/change:

Font.default_size = "number"
Font.default_name = "fontname"

in the "Main" section of Scripts. Those values work for most VX and VX Ace games.
If you change the font name, you also need to actually give the game that font file though.
If you don't have the official VX Ace editor, you can find a free alternative in the Additional Tools package of the SLR Translator tool thread.

You could also wait until I finally finish SLR Translator 3, because that one will have a built in injector for ruby code into main.
But I still need some time though. I have a working prototype, but I need to do a lot more testing before allowing this to run on someone else's hardware. And I haven't even started to write the new documentation, yet...
 
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