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Anime Sharing - Netorare General Discussion Thread

I would have bought it if the NTR content was solid but the content is way too barebones for my taste especially when it doesn't even feel like real NTR..just artificial.

Waiting for that AliceSoft games to be shared.

Meanwhile, Studio Ubai announces new NTR game to be release in August. Written by Ashitaba Asuha. Hey this could be good.

http://www.getchu.com/soft.phtml?id=1181848

Is this netorare or netori?
 
I´ve played the ntr route of the new alicesoft game and it was mediocre it feels more like a DLC than a proper route, The art is amazing tho.
 
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I´ve played the ntr route of the new alicesoft game and it was mediocre it feels more like a DLC than a proper route, The art is amazing tho.

I finished the game tonight. It's average at best. Art is 5/5. Writing is 3/5. Gameplay is 1/5. I was confused about the game's introduction in the mechanics, there's really no route and different endings from what I can tell. It's just 2 distinctions I believe, and the corruption is pretty fucking terrible.

Compared to their last good ntr game, Heartful Maman, this game is both shorter and has less choices. Both heroine sucks balls as in they "fall for dick lulz my husband small pepe and I'm cock hungry" boring yikes.

I REALLY hate the "Sexual Healing" nature of the game, where wifey has to have fluid exchange with people to get mana / heal them or whatever. Basically she's the village cum slut and she fucks everyone and everything, but somehow pretends it's dignifying until it isn't and she's addicted to father-in-law cock, or the other 3 different rapists cocks because she's "in heat". She's not even a person. She's a cock sleeve. The relationship between her and her husband is non-existent. There's no real NTR because husband (and to a greater extent, the village at large) don't seem to care about relationships and just everyone fucks her every chance she gets.

But again, only reason I bought this game is because it has a English translation and I want them to do more. Their last real NTR game was done in 2016. It's been frickin 6 years. I want them to make good money from this English version so they make another one, hopefully with same amount of content and depth as Heartful Maman and Tsumamigui 3.
 
I finished the game tonight. It's average at best. Art is 5/5. Writing is 3/5. Gameplay is 1/5. I was confused about the game's introduction in the mechanics, there's really no route and different endings from what I can tell. It's just 2 distinctions I believe, and the corruption is pretty fucking terrible.

Compared to their last good ntr game, Heartful Maman, this game is both shorter and has less choices. Both heroine sucks balls as in they "fall for dick lulz my husband small pepe and I'm cock hungry" boring yikes.

I REALLY hate the "Sexual Healing" nature of the game, where wifey has to have fluid exchange with people to get mana / heal them or whatever. Basically she's the village cum slut and she fucks everyone and everything, but somehow pretends it's dignifying until it isn't and she's addicted to father-in-law cock, or the other 3 different rapists cocks because she's "in heat". She's not even a person. She's a cock sleeve. The relationship between her and her husband is non-existent. There's no real NTR because husband (and to a greater extent, the village at large) don't seem to care about relationships and just everyone fucks her every chance she gets.

But again, only reason I bought this game is because it has a English translation and I want them to do more. Their last real NTR game was done in 2016. It's been frickin 6 years. I want them to make good money from this English version so they make another one, hopefully with same amount of content and depth as Heartful Maman and Tsumamigui 3.

Yes, this so much. Please give us a full length actual NTR game Alicesoft!
 
I just played the new Atelier Sakura game, well I finished the protagonist route, and the wife is as dull as dishwater. 90% of her lines are pretty much:「はい」or just stating something, probably won't play the wife's route but that's where the vast majority of the h-scenes are unfortunately.

I much prefer their gyaru wife/girlfriend games because they tease and interact with the protagonist and have some personality.
 
Maybe Netori with a little bit of female POV. I'm quite enjoyed with their Ubai series and Psy-min Appli, well certainly hope they can make something decent with this game.

Psymin Appli remains one of my favorites to this day purely for Emma's mystery route, I can't help but return to it all the time. The protagonist's building sense of paranoia was just so good.
 
Psymin Appli remains one of my favorites to this day purely for Emma's mystery route, I can't help but return to it all the time. The protagonist's building sense of paranoia was just so good.

Until a new Waifu came and took her place in your heart, truly what can be expected from a ntr fan xD
 
Usually Appetite's Nukige will dissapointing me, but イキ過ぎ異文化交流 ~清楚人妻NTR堕ちっ!~ surprisingly okay. Well the story is typical standard moral degenaration NTR. But this time Appetite hiring good VA for the heroine. Somthing that they usually miscast and turn me off hahaha.
 
Anyone played the trial version? How is it? Mystery NTR?

Sure, the trials have been available for months now. It's the same dev as the Five Days with Succubus game and he's improved a lot on what was good (and bad) about that game. Much more of an actual narrative, a proper antagonist and much more content. There will be a pure love route, and while the netorare itself is indeed mystery, it's to differing degrees throughout.
The main, and most interesting, gimmick here is the way the netorare and combat is fused together. Basically, you and the heroine traverse the same locations but in different planes of existence, you open doors for her, weaken the strength of enemies she faces by killing them on your side, stuff like that. By the same token, the heroine will fight her own way through the locations and can be worn down and forced to rest, when this happens, the antagonist will often take the opportunity to lay his hands on her. What's great about this and the mystery angle, is that you have a heart rate monitor tied to the heroine which tells you her pulse at all times, when it hikes up you don't know if she's just fighting an intense battle or if she's being taken advantage of... Which ties into the security room gimmick. You can place security cameras around the locations to spy on rooms, follow her progress and, on occasion, see for yourself what's happening to her (and stop it, if you want). There's also two kind of cameras, those which let you see everything, and those too blurry to make out well (and which also obfuscate the dialogue, which I like).
The gameplay cycle basically consists of exploring these locations during the day, and town exploration and minor tasks at night. You have a lot of ways of passing time in these segments (too many, really, there's a lot of walking around to do), but the main thing is either dating the heroine or allowing the antagonist to perhaps make his move. Again, plenty of light mystery as most scenes are hidden just enough that the protagonist won't recognize what's really happening. There's also elements using your phone; the ability to call the heroine, check her sexual statistics, and browse the antagonist's twitter feed with his recent conquests, etc.
It's a bigger project, and a bigger upgrade, on the dev's previous work and definitely one I'm waiting to see the full release of.
 
Sure, the trials have been available for months now. It's the same dev as the Five Days with Succubus game and he's improved a lot on what was good (and bad) about that game. Much more of an actual narrative, a proper antagonist and much more content. There will be a pure love route, and while the netorare itself is indeed mystery, it's to differing degrees throughout.
The main, and most interesting, gimmick here is the way the netorare and combat is fused together. Basically, you and the heroine traverse the same locations but in different planes of existence, you open doors for her, weaken the strength of enemies she faces by killing them on your side, stuff like that. By the same token, the heroine will fight her own way through the locations and can be worn down and forced to rest, when this happens, the antagonist will often take the opportunity to lay his hands on her. What's great about this and the mystery angle, is that you have a heart rate monitor tied to the heroine which tells you her pulse at all times, when it hikes up you don't know if she's just fighting an intense battle or if she's being taken advantage of... Which ties into the security room gimmick. You can place security cameras around the locations to spy on rooms, follow her progress and, on occasion, see for yourself what's happening to her (and stop it, if you want). There's also two kind of cameras, those which let you see everything, and those too blurry to make out well (and which also obfuscate the dialogue, which I like).
The gameplay cycle basically consists of exploring these locations during the day, and town exploration and minor tasks at night. You have a lot of ways of passing time in these segments (too many, really, there's a lot of walking around to do), but the main thing is either dating the heroine or allowing the antagonist to perhaps make his move. Again, plenty of light mystery as most scenes are hidden just enough that the protagonist won't recognize what's really happening. There's also elements using your phone; the ability to call the heroine, check her sexual statistics, and browse the antagonist's twitter feed with his recent conquests, etc.
It's a bigger project, and a bigger upgrade, on the dev's previous work and definitely one I'm waiting to see the full release of.

I think this could single handedly be the best NTR game in terms of the amount of programming. Firstly, the system of having Hana "move" around the map and fight on her own while you're progressing the game is already more work than most RPGMaker + Renpy developers know how to do. Secondly, there is a large amount of dynamic events on the map where Hana again "moves" around the town on her own. Sometimes she encounters the bad guy, and you have to be there to save her. The townsfolk might tell you where she is, and you can either go rescue her or go watch her get dicked. Thirdly, there's a in-depth h-history system so you can see what she's done (which isn't really a new tech, but still a lot of programming work).

Art style is great (good proportions, censorship kinda sucks but whatever). Writing isn't completely retarded. Setting / Gameplay is novel (although it CAN get grindy, but if you really want to feel the despair of trying to save your girl from getting cucked, you shouldn't cheat since it'll mess with your feeling of desperation).

This developer is definitely an expert programmer, not just cranking out renderings and asking for money. Real skills that can translate into a great product. Only other developers I can think of is Leane 2 developer (wrote everything custom), AliceSoft (last good game was 2006 Heartful Maman), Golden Fever (2 good NTR game with custom code, but low complexity), The Curse of Kubel developer, and barely RaiOhGar developer. Everyone else does not write custom code and their game becomes predictable and can only be carried by good writing (which most developers fail to do again)

Heck most RPGMaker developers don't even put in the effort to make dynamic maps where the map sizes are small but contains a TON of custom events that trigger change on map (to make the map feel alive). This game kinda does that where Hana and other NPCs move around consistently.
 
I think this could single handedly be the best NTR game in terms of the amount of programming. Firstly, the system of having Hana "move" around the map and fight on her own while you're progressing the game is already more work than most RPGMaker + Renpy developers know how to do. Secondly, there is a large amount of dynamic events on the map where Hana again "moves" around the town on her own. Sometimes she encounters the bad guy, and you have to be there to save her. The townsfolk might tell you where she is, and you can either go rescue her or go watch her get dicked. Thirdly, there's a in-depth h-history system so you can see what she's done (which isn't really a new tech, but still a lot of programming work).

Art style is great (good proportions, censorship kinda sucks but whatever). Writing isn't completely retarded. Setting / Gameplay is novel (although it CAN get grindy, but if you really want to feel the despair of trying to save your girl from getting cucked, you shouldn't cheat since it'll mess with your feeling of desperation).

This developer is definitely an expert programmer, not just cranking out renderings and asking for money. Real skills that can translate into a great product. Only other developers I can think of is Leane 2 developer (wrote everything custom), AliceSoft (last good game was 2006 Heartful Maman), Golden Fever (2 good NTR game with custom code, but low complexity), The Curse of Kubel developer, and barely RaiOhGar developer. Everyone else does not write custom code and their game becomes predictable and can only be carried by good writing (which most developers fail to do again)

Heck most RPGMaker developers don't even put in the effort to make dynamic maps where the map sizes are small but contains a TON of custom events that trigger change on map (to make the map feel alive). This game kinda does that where Hana and other NPCs move around consistently.

Well, if you're talking about the work involved, then the dev for Orphanage (https://ci-en.dlsite.com/creator/6302) is certainly up there as well. He's been working alone on the project for years; more than a dozen named characters, 100+ events, 70 something CG, cross-section animations, custom sprites, custom SRPG mechanics, even cut-in animations for special attacks. The amount of work is incredible and another project I am massively looking forward to.
 
I think this could single handedly be the best NTR game in terms of the amount of programming. Firstly, the system of having Hana "move" around the map and fight on her own while you're progressing the game is already more work than most RPGMaker + Renpy developers know how to do. Secondly, there is a large amount of dynamic events on the map where Hana again "moves" around the town on her own. Sometimes she encounters the bad guy, and you have to be there to save her. The townsfolk might tell you where she is, and you can either go rescue her or go watch her get dicked. Thirdly, there's a in-depth h-history system so you can see what she's done (which isn't really a new tech, but still a lot of programming work).

Art style is great (good proportions, censorship kinda sucks but whatever). Writing isn't completely retarded. Setting / Gameplay is novel (although it CAN get grindy, but if you really want to feel the despair of trying to save your girl from getting cucked, you shouldn't cheat since it'll mess with your feeling of desperation).

This developer is definitely an expert programmer, not just cranking out renderings and asking for money. Real skills that can translate into a great product. Only other developers I can think of is Leane 2 developer (wrote everything custom), AliceSoft (last good game was 2006 Heartful Maman), Golden Fever (2 good NTR game with custom code, but low complexity), The Curse of Kubel developer, and barely RaiOhGar developer. Everyone else does not write custom code and their game becomes predictable and can only be carried by good writing (which most developers fail to do again)

Heck most RPGMaker developers don't even put in the effort to make dynamic maps where the map sizes are small but contains a TON of custom events that trigger change on map (to make the map feel alive). This game kinda does that where Hana and other NPCs move around consistently.

I wouldn't say it requires any programming skill to make this, most of the menus and other things are just free plugins. I assume the map move isn't, but it's extremely basic "pathfinding" which I assume isn't even programmed with any skill and just a chain of if statements of each rooms potential surrounding destinations with RNG choice, especially since it's RPGMaker and most likely a disgusting to look at visual scripting if else chain and the off screen combat is probably just a basic math formula of add and subtract stats at a time interval. Town movement is probably just basic RNG list of possible areas updated at a specific time setting a variable to a number, or worse one of many switches flipped which is more usual for RPGMaker users, even that weg A Struggle with Sin has real time movement between points with many times more characters moving also in RPGMaker, both of which are running on the same free time system plugin. The ero stat menu is also a free plugin used by many RPGMaker games and the work is making the image look good and setting the starting pixel position of each of the variable to be shown and moving the variable up by the things done when they happen. Pretty much any game not made in RPGMaker takes 100s or 1000s of times more programming ability(instead of programming ability I should say logic reasoning, programming isn't even hard, it's just a language with barely any vocabulary or grammar) and by using RPGMaker you are forcing yourself to do things in a clunky visual script that wastes time with tons of manual labor in a tiny box instead of just typing, and looking at the game in the editor he is using 1000+ common events of manual labor, but of course most RPGMaker devs are just lazy and don't even use a single plugin let alone code their own changes, which is pointless because if you know how to code and want big changes the editor itself will get in your way forcing clunky bullshit and either way it's forcing garbage slow Javascript instead of the incomparably better and "easier" C.