- Apr 8, 2013
 
- 495
 
- 324
 
I tried to bring an original map to that error by deleting all sorts of assets, but the map was always okay. Now I am plucking the christmas tree, because the error shows up with that original item too when you scale it. 
Edit:
Oh, even better it shows up for all items. Compared to the tree you just need higher scaling values.
Edit2:
But Sb3UGS makes this effect worse. I replaced the tree with an exported original and converted it back to a MeshRenderer. I will analyse later.
	
		
			
		
		
	
				
			Edit:
Oh, even better it shows up for all items. Compared to the tree you just need higher scaling values.
Edit2:
But Sb3UGS makes this effect worse. I replaced the tree with an exported original and converted it back to a MeshRenderer. I will analyse later.
			
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