To begin with, I don't think so. I've played with AI chatbots (I've even created small AIs) on different platforms and also (with and without censorship). With characters I've made for role-playing, and it's a total disaster. Even if they have the right temperature and well-made rules, they make a lot of mistakes when interacting. Starting with the fact that they over-exaggerate the acting or situation (for example, in the rules you state that they are in love with X but can't tell them), and as time goes on, they easily confess if you insist a little, even though the rules clearly state that it's not easy and that it's difficult. They don't behave the way you want, as their personality was defined (they're more or less better at simulating tsunderes, but they're terrible at yanderes and other types). They repeat many phrases, and they also tend to believe that you know some information (for example, if they witness an interesting event that only they saw, and then interact with you, they assume you know it even if your character never saw it). They also tend to be very cheesy or like cheap Wattpad novels (I apologize if anyone is offended by this). They also tend to be very rushed in describing everything and situations, and as the story progresses, they tend to forget a lot, resulting in you having to constantly repeat what you're doing, in addition to being very specific and detailed. The gameplay is good for passing the time, but not as an otome game. Unlike traditional otome games, the entire process—from management and production to programming, art, voice acting, etc.—is done by humans, which feels organic, enjoyable, varied, and addictive. This is because everything is different, and you'll encounter diverse stories and personalities, since, as I mentioned, humans are responsible for that aspect.
Now, if we consider the art, voice acting, scripts, etc., I don't think they'll use AI in Japan. Many artists, producers, and others have complained about the use of AI in art because it lacks originality, and for that reason, I don't think they'll use it for creative management, perhaps only in the development and mechanics of the code. But in another case, for example, in a Chinese game I was playing, they used AI to create the story during an event. The images looked that way, which displeased many people, and they complained because the game was pay-to-win. It also has microtransactions in all its events, which is why people didn't accept the use of AI. As a systems engineering student, I agree with the use of AI to facilitate many things or simplify work, including free use, personal use, learning, etc.
But I don't agree that it should replace human creativity, especially if it's charged for or if it replaces jobs (because, like in AI chats, it only simulates human feelings but can't understand them; even if you talk to it about a game, it tends to invent data and characters, or, for example, in the case of art, it doesn't capture the feeling very well and would often make mistakes in portraying CG or scenes that were intended to be conveyed).
So, from all these perspectives, I see it as very difficult, since it loses that essence of story, art, voices, etc. It can only be given by a human being.
