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What’s one thing you wish more otome games would do?

I really wish more otome and bl games would give us longer epilogues or a proper 'after story' showing the couple's daily life. A lot of games build up amazing tension for 20+ hours, only to give you a 5-minute ending scene once they finally get together. I don't wkno, it would be lovely to see more of how their relationship actually works day-to-day after all the drama is resolved, Wich happens normally on fandisc you have to buy later...
 
Seconding proper after stories!
+ customized looks and first person perspective CGs
More variety in settings for the MC role, such as personality and careers (let us be actually competent at our jobs omg it's a game LET THE BOYS ADMIRE US FOR MORE THAN BEING THE GOODEST GIRL UWU)
Also better attention to detail and worldbuilding... Less plot holes... Please let us see this game is actually planned and not just every scenario writer putting their part together one day before deadline...
 
I want to see their kids and happiness as a mother female lead with male leads. The interation of how male lead change spoiled daddy at the end would be great. The fact they just end with happy ending as a couple, I feel a bit okay than satisfied.
 
It could be anything, from better MCs and more meaningful character development to more unique routes, stronger plotlines, or even certain tropes you wish were explored more. What's something you wish you saw more often in otome games?
I wish they could add more mini games that doesn't feel forced.I like interacting with the world.For example I wish toraware no palm had english translation.It has so many interesting game mechanic!
 
I wish more games made MCs that weren't perfect at everything, like maybe theyre a little socially awkward and dont immediately charm the LIs with their dazzling personality. I love kind MCs but sometimes thats all that they are, kind and pretty.

I want MCs with ambitions and goals, but also deal with their own INTERNAL struggles (so no i am not counting a sad childhood backstory that got thrown in to make us pity her or the 100x repeated flashbacks of a random woman calling Olympia scary). I want perspnal struggles like dealing with loneliness and finding it hard to connect with people, and maybe not having many friends. But at the same time theyre still active and determined characters who move the plot forward, instead of passive FLs who do nothing.. UGH SOMEONE WAKE ME UP WHEN THEY MAKE AN OTOME GAME LIKE THIS TY
 
I really wish more otome games would cut down on the common route length! Watching through three hours of identical intro text just to finally split off onto a new route gets so boring ಥ⌣ಥ
 
I wish we get to see more of the aftermath of bad endings. Like it doesn't even have to be in the main game, it could be added to an FD as a side story. (Basically want to see more of the LIs suffering lol)
 
I prefer having more variety in MCs who play a bigger role in the overall plot instead of just revolving around the LIs. I also love the found family trope between the MC and all the LIs =)) And I especially want a few chapters about their life after the happy ending, so we don't have to read separate fandics.
 
  • More gameplay!!

    I really wish there were more otome titles that went beyond the standard visual novel format, but the few gameplay-heavy ones out there rarely get localised.
    E.g. Kin'iro no Corda, Harukanaru Toki no Naka de. Even Konami never officially localised Tokimeki Memorial Girl's Side, despite its massive popularity.
    I just love having that extra interactivity where you feel like you're actively working toward and accomplishing something.

  • More slow burn romance & more romance in general

    I feel like a lot of otome games either rush the romance or get bogged down by the plot. Games like Code: Realize and Hakuoki are long, but they're so plot-heavy that the romantic development often takes a backseat, while shorter/less plot-heavy games like Over RequiemZ still push characters together too fast and it doesn't feel earned.
    I want a true slow burn filled with anticipation and intimate moments that give you butterflies, like in a shoujo manga.
 
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I wish more games gave us a customizable MC, even better if our choices affect her personality. I just find set MCs kinda boring, but I understand why it's not common.
 
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i wish more otome games would have afterstories! diabolik lovers did a good job with the first two games having afterstories but i havent seen any other otome games (including blvns but their afterstory cds balance out well so maybe not?) do any :( i also wish for otome games to have mini games!
 
more utsuge, please. a good written one because i want to cry getting reminded that no matter how much or hard you try, sometimes sacrifice and compromises is unavoidable along the way. ngl virche almost did the utsuge thing for me. but its sci-fi part was lackluster, in my opinion. now, the game doesn't have to be bloody. it can be psychological, too. or, even inside the good ending, they could have something that the characters have to painfully endure after-story.

also i want more otome games completely done in nvl-mode, in 3rd person pov. though i wonder whether that's gonna stop being an otome game or not. it's gonna read like a romance book, more so if it's a kinetic one.
 
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One thing I really wish more otome games would focus on is giving their characters more depth and meaningful development.

I want to see characters who genuinely grow throughout the story, rather than remaining exactly the same from beginning to end. Sometimes, a character's dialogue and behavior can start to feel repetitive, with similar scenes and conversations happening over and over again without much real progression.

I feel like this was especially common in some visual novels from the 2000s, both bishoujo games and otome games. Many of them had a very slice-of-life approach, with stories that could feel a little too slow or episodic at times. Of course, I think this has become less common in more recent games, but there are still some titles that fall into this pattern.

Personally, I love stories where we get to see the characters when they're still young, innocent, and inexperienced, and then gradually watch them gain wisdom and maturity through their experiences. I want their personalities, perspectives, and ways of thinking to evolve naturally as the story progresses.

This is especially important to me when it comes to the heroine. She doesn't have to be perfect or mature from the beginning. In fact, I think it's much more interesting when she starts out naive or inexperienced, as long as we can actually see her learn and grow from what happens to her. 😂

I just want to feel like the characters have truly been through a journey by the time the story ends, rather than feeling like they're exactly the same people they were at the beginning.
 
I'd love to see an otome game with MC customization! Even just being able to choose between short and long hair would make me so happy.

And personality customization too! Like, if you pick a more cool-headed personality, the MC's dialogue and choices would actually reflect that, while a sweeter personality would make her responses and way of speaking more gentle.

I know this is probably a lot to ask for, but I would LOVE to see an otome game actually do something like this someday..
 
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