Install the app
How to install the app on iOS

Follow along with the video below to see how to install our site as a web app on your home screen.

Note: This feature may not be available in some browsers.

[Utility] RPGLPort - Automatic Linux Ports for RPG Maker MV/MZ

Shisaye

Moderator
Moderator
Elite
Aug 17, 2016
587
3,079
cover.png

Overview:
Offline self contained Tool to automatically port RPG Maker games to Linux.
Built for bulk. You can just drop in multiple games even if they are still compressed, or encrypted.
Also checks for asset file path problems and includes a simple test system to confirm if the port actually worked.
The package ships 6 different nw.js runtimes and picks whatever fits the closest (enough for 99% of games). You can easily add additional versions if required.​

Developer: Shisaye
Version: 1.0.0
System Requirements:
Works on any reasonably current x86-64 Linux distro (Arch, Debian, Ubuntu, Fedora…):
the bundled NW.js runtimes need glibc ≥ 2.25 (2017-era; everything since Debian 10 /
Ubuntu 18.04 qualifies) and the standard GTK/X11 stack that desktop systems already
have. On a **minimal or server install** (Debian/Ubuntu without a desktop), install
the runtime libraries first.

Download:
You must give the following reaction to unlock: Like Love Haha Wow
You must give the following reaction to unlock: Like Love Haha Wow
SHA-256 of the archive:
d76c17db169a25e2c1f2ae4026e61a4817711de520766cc31a966c67632063b8

 
  • Like
Reactions: Entai2965
Seems to work. Here is my experience.

Wayland was a bust, but restarting in X11 made the program itself work. GPU acceleration did not work on the VM I tried it on, and I think the program requires that on Wayland. On X11, the program can run on CPU.

The game itself runs fine on CPU. Only the 0.48.4+c85 option worked. The 0.115.0 (+C152) conversion option just gave a graphics error about WebGL not existing. I didn't test saving/loading, but the game itself launches.

RPGM_to_Linux_demo.jpg
 
Seems to work. Here is my experience.

Wayland was a bust, but restarting in X11 made the program itself work. GPU acceleration did not work on the VM I tried it on, and I think the program requires that on Wayland. On X11, the program can run on CPU.

The game itself runs fine on CPU. Only the 0.48.4+c85 option worked. The 0.115.0 (+C152) conversion option just gave a graphics error about WebGL not existing. I didn't test saving/loading, but the game itself launches.

View attachment 113914
If someone is gonna play games I would assume they have a GPU.
And it should autoselect the closest nw.js version, that is just above or the same.
The latest version for MV is 0.29.0, for MZ it's 0.48.4.
Earlier versions are included for old games before those were reached, and the latest nw.js version is included for some oddball quirky dev who feels the need to update it to the latest version.