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Game Where Being Mean Leads to the Best Ending?

yayayayayaw

New member
Oct 1, 2026
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Hello I've played some otoges before, but most of them 'punish' the players for choosing the 'mean' dialogue option. Like when you choose to punish the antagonist for what they did, usually it will lead you to get the bad ending.

Is there any otome game out there where they encourage you to be mean so you'll get the good ending??

Sorry if the question doesn't make any sense or if it turns out that there's already tons of games like this🫣🫣
 
Personally, I think some of the endings in Tokeijikake no Apocalypse have that kind of choice.

The game has a time loop and time paradox setup. To reach a better timeline, you have to make the hard call to let go of certain people and things.
 
I don't even think there are otome games with "mean" options to begin with? Not leading to bad endings, but like, at all. There are many stupid choices, not mean ones. At least I've never encountered such games myself. If you want protagonist to be a bad guy (girl?) you best option is a regular RPG with branching plot. In Pathfinder you can eat the bad guy and take his placefor example.
 
I don't even think there are otome games with "mean" options to begin with? Not leading to bad endings, but like, at all. There are many stupid choices, not mean ones.
There are some 'mean' options for a short sequence in Fashioning Little Miss Lonesome (you can choose to lord over the two guys and make them do useless things). If you go down the way of behaving bitchy, it leads to a 'bad' (sort of) end - your orbiters losing all interest in you.
 
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There are some 'mean' options for a short sequence in Fashioning Little Miss Lonesome (you can choose to lord over the two guys and make them do useless things). If you go down the way of behaving bitchy, it leads to a 'bad' (sort of) end - your orbiters losing all interest in you.
On the one hand 😯 woah it exists, on the other - it sounds like a very logical course a story would take with such options
 
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