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Do you prefer Live2D and other sprite animations? Or is it something you don't care for?

usagi-k

Active member
Elite
極乙女
Nov 7, 2025
279
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afaik it is only licobits titles that have live2D integrated in them and i personally really enjoy it ! when i first played uchronia i found it a little suprising to get used to but i soon became a big fan of how it looks ! visually it's so alive and interactive and they improved upon it so much more in unlogical !! in unlogical i reallyy enjoyed seeing how small shifts in expression were conveyed through the live2D simply by having the pupils dilate or having their eyes shift around similar to how people do when theyre thinking ^^ it's the same in lmm too since there's been moments where the expressions of the characters on screen change as the dialogue goes on almost as a live reaction to what they are hearing !!!

in sins of kaleido while the sprites arent animated i was still a big fan of how they utilised them ! sprites would often shift mid dialogue and they included a lot of visual comedy through the sprite work which was really amusing to me !!! i remember distinctly a moment where eugene was crouched on the ground and as heath continues to talk we slowly see eugene's sprite shift back up ^^ it made me laugh quite a bit ><

blinking sprites and mouth moving sprites are common in most titles now but i still appreciate those too ! anything that can help the game feel more alive with its interactions ! since through small things like this the reaction of the characters feels more realistic to the situation & you get to see lots of variations in expressions ! i wanna know if other people enjoy them just as much as i do or is it something you dont pay attention to? or maybe you find them uncanny to look at ^^;;
 
Personally, I appreciate it when they have the live 2D sprites, but it's not something that decides whether or not I play a game. I typically stick to free games or mobile so the ones I've encountered that use live 2D tend to be less focused on romance and more on wacky shenanigans which is why I don't actively seek them out. But over all it's not a primary factor I consider.
 
I love it when games use Live2D for sprites, but it bugs me when they don't change the characters' clothes. I prefer seeing the sprites wear different outfits depending on the event. Sometimes, you only get to see the outfit changes in the CGs.

Because of that, I think having static sprites where only the mouth or eyes move is honestly good enough lol or even not moving at all. I just want to see the characters wear different outfits!

Also, if they're going to use Live2D for the sprites, I really hope they can make the CGs animated too. Some eroge already do that!
:alice_orz:
 
When Live2D is used, the characters feel much more expressive and lively!
Like some of the others have said, I don't feel like I need to specifically look for games that use Live2D, but I'm always happy when a game has it.
I'd be happy to see more and more systems like this being introduced to make games even more enjoyable!
 
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Depends how the rigging is done. I'm a big fan of beautiful still sprites even if they have no animation, in some cases I do think the movements are too excessive or don't really fit the style but in general good live2D is awesome since it can give the character more expressiveness
 
It honestly depends.

I really liked the Live2D sprites in Hakuoki on PS3, it's a shame they didn't have anything like that in the other versions of the game. The characters felt really alive, I liked seeing them breathing and their hair moving in the wind.

On the other hand, I'm really not a fan of the Live2D sprites in Tokimeki Memorial Girl's Side 4. They're really off-putting and remind me of that one vtuber concert that became a meme. I love the game anyway since I love TMGS, but I wish the sprites didn't throw me off so much.

It depends on the execution, but generally speaking I would love to see more variety in how otome games present their characters rather than every game having still 2D sprites.
 
I do love live 2d or just any sprite doesn't have animation I know it's expensive to do any movement so I'm not really picky as long it's flows well
 
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I like Live2D, but sometimes it moves too much. The best Live2D I've seen is in Twisted Wonderland - they don't shake like an earthquake's happening and move naturally. And they change clothes, too! It's probably very expensive, so I can only hope seeing something similar in otome games 😔
 
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I love them, theyre so immersive and lively and makes the world feel more alive. It definitely enhances the experience but I wouldnt say not having it would greatly damage the quality of the otome. That said, i would love more of them... I wish more commercial otomes had the same budget and production quality as mainstream games 😢
 
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I love elements like that too! They feel so full of life. But that doesn't really influence whether I play the game or not
 
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Not really something i care about tbh. A good plot matters way more to me, but I do love when they have Live2D or sprite animations. It makes the characters feel so much more expressive, especially when they add those little details.
 
I don't usually pay much attention to it, but sometimes amazed when I see high-quality Live2D or sprites; natural expressions and gestures really bring out a character's charm. and I also appreciate well-made works because it can see the affection the creators poured into them.
 
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If sprites move, it's a nice addition to the game. It livens the characters and helps with establishing a bond with them, but it isn't something that I would require.
 
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I don't care that much, but as you mention I like when they're creative with the sprite, in soK was so funny the dynamisms that I just forget I was seeing image.png lol
 
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I like it, but it's not something I expect in every game. Since I'm more used to static 2D models, I'm always surprised when they move—and usually, depending on the company, it represents an extra expense.
 
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I like live 2D but I don't mind if a game doesn't have any. I just see it as some kind of bonus :)
 
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I also really liked how they used the sprites in Sins of Kaleido! The first time I ever saw sprite mouths move was in Hakuoki, and for a while I got used to it in that game. But imagining moving mouths in other otome games is kinda weird to me :*)

I think the subtle changes in facial expressions that SoK also does are really nice. Am I currently biased towards SoK because I'm currently playing it? Maybe. But I do appreciate bodily sprite movement (less for mouths tho haha).
 
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I'm fine with Live2D and other sprite animations, but I don't really mind if a game doesn't have them either.
The first otome game I played had blinking and mouth movements, so when I first played a game where the characters' mouths didn't move at all, it felt a little strange. But I quickly got used to it and stopped noticing it.🤭
 
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