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Do you prefer a game's villain to be punished or redeemed?

Frankly, I feel guilty when I realize "Pretty Privilege" functions in this common situation LMFAO bcs believe me whenever I encounter villains, I'd always wish them to be erased from the franchise that badddd. The only thing that usually saves them is their privilege "face card" goodness
 
If a villain is well written, has an intriguing backstory, and his actions make sense, I can usually find at least a bit of sympathy for him. After a long, long road of repentance and atonement for his crimes, I'd accept a redemption arc. Villains are often more interesting than the regular LIs, story-wise. And if he's sexy but wasn't romanceable in the original game, I definitely want him as a LI in the fandisc :love:. Otherwise, I'd happily book him an appointment with Lady Guillotine. 😈
 
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I think like many people mentioned, it really depends on the story. Many times I feel like some villains have just gone too far to be redeemed that it is way more satisfying for them to be punished
 
I prefer it when the villain gets punished.
To me, that is more compelling than them having a change of heart.
 
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Punished, redeemed (Or not, depending on the game tbh. I'd love to see a character who doesn't regret what they've done), and made romanceable, if we're talking about a villain with the potential to become a love interest (˘ω˘)
 
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I want the villains in the game to "live to receive their punishment and perform acts of genuine atonement."

Not death to find release, but a fair trial, imprisonment, labor, or permanent exile (a life of wandering while performing good deeds, etc.).

They need to understand where they went wrong, unless they are completely insane, uncommunicative, and beyond redemption. Permanent cryopreservation would also be an option.