Sometimes? I wish there will be more option for me to explore the game more. At the same, it will be stressful because I have no idea of how those chosen options will affect the story and the end. I'm not a hardcore or challenge person. Being stressed while playing can make me lose interesting...
I would like it. But I think it wouldn't be good. It isn't about the expectation in quality but rather how the story in adaptation will take.
There will be a drama if they take any route as canon in anime. If they will go safe option by making its story vaguely, it will be a bit unsatisfying or...
I don't think so. It like two different vibes to me. Chatbot may have more complexity in dialog (if it still can keep its characters in long run). It's more like speaking with friend that will never open the new topic fro you.
On other hand, Otome game have more immersion about character that...
I prefer some of gamplay in story. At least, it would be like catching break from reading for long. And I have to say some gamplay mechanism can help me immerse the story better, too. Like some countdown clicking point that needs to finish on time in a urgent scenario.
I don't mind because the default name from game developer trends to be meaningful to the game or MC's character more than I can think. I'm kind of person who think too hard for naming character so the default name is fit most in my case.
As much as I want to say I don't mind them, I won't interact with them as the optional choices in game. To be honest, I don't mind them at first because it isn't wrong to have them as background characters. I like them as informant or supporter for subplot. But the famale character in BL have...
I'm fine with both of them as long as it's well-writing. But for innocent to become naughty later is negative for me. Maybe, it is because I play too much certain type of game too much to see how drastic flipped the character is. So, I trend to be cautious about this one.
3D might be good. But the problem is that the art is kind of weird. I am someone who still need the art to immerse the game. So, I will go with 2D game for now.
I think the protagonist is important in game, especially when protagonist isn't a self-insert one and a choice is impactful to themselves and love interests in game. And I won't play a game if I don't like a protagonist, too.
I enjoy more choices because it makes the story partly meaningful and impactful. Maybe, those two words aren't the right ones. It's more like my participation has effected the story. But having so many choices isn't good either because it becomes stressful to think what might become of it if I...
I guess a strong female lead is one who has a emotional strength. Not that she need to be seen strong all the time but one who knows when to be firm and when to be soft. Of course, having intelligence and fit body also are counted but in each character is supposed to be. I think they are second...
Sometimes, I go for a good ending and everything in my favorite routes. Of course, I do play all routes to get all good endings. I might miss some in those routes.
Mine is a overly possessive one. It's even worse if they also are jealousy type. I mean I can understand it can be spicy for tension in story. But drama from it sometimes is a bit unnecessary to prove that MC really loves and means for them.
Nah, I like a happy ending because I want my characters to be happy after what they have been through. But I also want to collect every ending, including the bad ones.
A bit. Purposely, there should be matter, big or small, to story when there are choices to choose. At the same, I'm kind of fine with it because it would be stressful to choose. Game is meant to be fun and entertaining. Being stressed because of playing game isn't futile.
But this is just me...