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  1. Playing Otome/BL games on your commute

    I really wish I could because my uni is far but I don't want to get my stuff stolen gkjlsdhgf so it's either nap time or daydream time 😂
  2. Chat en español [Spanish Chat]

    qué emulador usas? he visto que salió una nueva versión de Eden :O
  3. Chat en español [Spanish Chat]

    ya veo :O
  4. Chat en español [Spanish Chat]

    por otro lado, tengo curiosidad si hay forma de preguntar al equipo de Asahina Kyoudai si es posible trasladar el texto de PSVita a Switch 🤔 la versión de Switch usa el motor Unity en vez del motor de Otomate como el de PSVita y es mucho más simple en ese sentido
  5. Chat en español [Spanish Chat]

    genteee, pregunta, estuve probando "Brother's conflict" por que encontré que tenía parche al inglés, y dejé por defecto el nombre de la MC. Sin embargo ninguno de los LIs menciona el nombre de la MC en el audio, supongo que Brother's conflict no tiene el mismo sistema que muchos otomes, no? 😅😅...
  6. Font editing process for non-Unity Otomate games. For Spanish fan patches

    De nada :D ✨✨ Sí, realmente es bastante tedioso el proceso de ajuste ;w; había probado al inicio con las letras griegas sin ajustar nada en el txt y dejaban mucho espacio como no sabía que iba a funcionar igual ajustando los tamaños (en el txt), probé con los katakana de medio ancho y no se...
  7. Font editing process for non-Unity Otomate games. For Spanish fan patches

    This is meant for Otomate's custom engine (it seems like it is the same for most Idea Factory games even 😮) For Unity otome games I've posted in this thread! * Tested with Reine des Fleurs Dump your game copy. This can be both done through your Switch or emulator (right click on game and...
  8. Chat en español [Spanish Chat]

    viva virchee
  9. General Data Extraction Tools for VNs

    remember this tool? well it doesn't work with NilAdo (probably due to different engine version (?) as headers specify different dates, and that leads us to different hex/binary values (I think (?))) I don't remember if I mentioned this before, but I also had initial trouble trying to give...
  10. General Data Extraction Tools for VNs

    Forgot to mention this detail, but in terms of Amnesia PSP, Amnesia for Switch is for some reason built in Unity despite PSP version having STCM2L header. And the dialogue follows the same structure of first string (name), last strings (dialogue). And the dialogue script files are titled the...
  11. General Data Extraction Tools for VNs

    Tried to get around this, and it really is complicated 😂😂 I don't know if I'm getting this correctly, but I tried to compare headers among different Otomate games. The hex code patterns play out similarly, but the values are different. NilAdo has a set of values including bb04 among several 00...
  12. General Data Extraction Tools for VNs

    Actually, this is how OverRequiemZ deals with narration: the first line is still used, but characters aren't named specifically. So maybe the mentioned structure does make sense for the custom engine Otomate games :O edit: checked, and there's, indeed, a ba04 pattern even before the first game...
  13. General Data Extraction Tools for VNs

    At first I was confused with the null explanation, but I think I'm understanding now :O (maybe 😅😅😅) Let me see the script file further-- The 00 00s did not show up in screen (*in-game) luckily lkjgdsgs But there's a common hex value appearing after all sentences end (bb04 after a bunch of 00 00)...
  14. General Data Extraction Tools for VNs

    strings -e S 100 > decode_100.txt Editing through Hexecute is a little bit wonky, so this makes stuff more easy Some basic/essential notes on hex code (feel free to fact check and correct as I'm not a professional 😅😅): These highlighted numbers represent the sentence. As a demonstration, I...
  15. General Data Extraction Tools for VNs

    IT ACTUALLY WORKED what the hell it took +7 hours to pack the cpk though 😭😭😭 I think the best way to go (if using CriPakGUI) is getting all the text, translate, and then put the text through Hexecute. Only patch once you're done with the texts because of how much time this can take. Linux lets...
  16. General Data Extraction Tools for VNs

    Anyone with experience on dealing with cpk files is it normal for CriPackGUI to take +4 hours to patch a cpk file? kgjhdsfgd I've tried YACpkTool which seems quite fast but doesn't do that compression process that CriPackGUI does. Maybe that is why CriPackGUI is taking so much time. The whole...
  17. General Data Extraction Tools for VNs

    Some notes while testing Diabolik Lovers Editor and hkki: This Diabolik Lovers tools doesn't work with the Switch port, seems to work only for PSP version (Haunted Dark Bridal). Also tested More Blood (PSP version), it also works with this tool Tried Amnesia PSP version, and it throws error...
  18. General Data Extraction Tools for VNs

    I've stumbled upon this as soon as I tried to check NilAdo 😅😅 (also has STCM2L) I still don't know how to use this, but maybe it can be useful to you 😮 https://github.com/robbie01/stcm2-asm edit: I just realized, there seems to be two different headers in Otomate games 🤔 STCM2L and STCM2. And...