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I've stumbled upon this as soon as I tried to check NilAdoHas anyone managed to successfully decrypt Otomate scripts? They have an STCM2L header, but I've never been able to extract the files. They're tricky and cannot be converted into text files easily, it has been my greatest challenge

(also has STCM2L)
https://github.com/robbie01/stcm2-asm
STCM2L and STCM2. Some notes while testing Diabolik Lovers Editor and hkki:There's a tool made for Diabolik Lovers using same header (STCM2L)
https://github.com/kubo25/Diabolik-Lovers-STCM2L-Editor
Anyone with experience on dealing with cpk filesSo we need a new tool ideally for the Switch ports so they can be easily linked to the script files through hex code
Another important thing about these tools is, because they rely on hex code, they have a character limit per line. In this case, Unity otome games seem to be much more easy to mod, no character limit issue other than the aesthetics themselves.


I used the command meant for replacing mentioned in the github page, then extracting the script file again. The script file extracted seems untouched, despite me having used the command to replace it).Anyone with experience on dealing with cpk files
is it normal for CriPackGUI to take +4 hours to patch a cpk file? kgjhdsfgd




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I can use normal spaces here.I think the best way to go (if using CriPakGUI) is getting all the text, translate, and then put the text through Hexecute. Only patch once you're done with the texts because of how much time this can take.
Linux lets you get the full text from each file and dump it into a txt (still don't know how to send it back to actual scripts though other than through manual hex editing the original file)
I don't remember what did I use to get the full text, so I'll have to boot into Mint and see what did I do through past commands lfgjsdgf
strings -e S 100 > decode_100.txt

):Especially if there is encryption going on, you'd have to find the keys through using pip install (script name) which already has those keys.Usually when it comes to binaries, you'd also have to learn multiplication, subtraction and addition with 0's and 1's to do an actual python script to decrypt these files and make tools later on. Python is a fun language lol.
And then work your way down to the hex codes, similar to how css or cascading style sheets is done to import one style to another using import (name of sheet)Especially if there is encryption going on, you'd have to find the keys through using pip install (script name) which already has those keys.
Oh and 00 can also represent an alphabetical encryption, there is no such thing as space bar in binary or coding language.And then work your way down to the hex codes, similar to how css or cascading style sheets is done to import one style to another using import (name of sheet)
Saying 00 as null is also incorrect while also correct especially if it's homebrewed engines they will make sure it won't appear through hex editors, so it will appear either 0 or special characters. (Which are keys).
At first I was confused with the null explanation, but I think I'm understanding now :O (maybeAnd then work your way down to the hex codes, similar to how css or cascading style sheets is done to import one style to another using import (name of sheet)
Saying 00 as null is also incorrect while also correct especially if it's homebrewed engines they will make sure it won't appear through hex editors, so it will appear either 0 or special characters. (Which are keys).


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Actually, this is how OverRequiemZ deals with narration:edit 2 (sorry for spam noise notif, I pressed reply to my message instead of edit dkjfhdsg also a bunch of typos): I did forget narration doesn't have character names, so I would have to look more at the script![]()
81 72 45 etc seems to be where the jp lies at it seems rest are just code blocks. Based on the screenshots you have sent.If you are able to see the sentences in hex editors, then it uses lighter encryption levels, if it's homemade then you will just see a bunch of dots or special characters and nothing else, thus it would be a challenge to figure them out and to make any script or tools, you'd have to know what engine it could be by just guessing it.
I don't think it has to do with japanese sentences and 00's here. It depends on what encryption they are using.
Lighter encryption only hides the basic code structure not overall sentences.
Unity engine uses C#, which is slightly different from C or C++. Animation or API is easier to make in it.




remember this tool? well