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What do you think about mini-games in otome?

I have mixed feelings about minigames
Some of them have puzzles that are pretty difficult, so I end up looking up guides for help.
But the minigames are cute, though
 
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When it comes to bonus mini-games, I'm in the camp that thinks they're unnecessary because they're usually either too easy or not fun enough, which ruins the immersion.
If I want to play mini-games, I'll look for them in other games; I just want to focus on reading.
 
I prefer reading purely immersive novels based on plot. Because I enjoy following the storyline of the game to experience it, the process is more focused. If some mini games are added, it will distract my attention and prevent me from experiencing the game plot better. I really enjoy playing pure plot games. I am not tired of playing pure plot games and have a more immersive experience. However, mini games are a bit exhausting for me, and I am more focused on experiencing the game's storyline.
 
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I've played Harukanaru Toki no Naka de 6 DX, and it has a pretty substantial battle system rather than what I'd consider a minigame. Combat actually makes up a big part of the gameplay. When I first played it, I had a lot of fun with the battles. But after replaying the game multiple times to go through different routes, they started to feel a bit exhausting, and I eventually found myself playing them on autopilot lol.

So I think minigames are fun as long as they don't have too much impact on progression. If they're a major part of the game, I can see them becoming a little tiring on second or third playthroughs, especially when I'm replaying mainly for the story or a different LI.
 
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Sometimes I find them annoying and unnecessary, but it depends on the type of mini-game and whether it pops up right in the middle of the story! Some are genuinely tedious, while others are actually fun. So, I guess I'm kind of neutral about them? I don't know... I hold a "negative" opinion about them, yet at the same time, I also have a positive one.

Sometimes they're necessary to take a break from reading and process what's happened, but it's annoying having to play them just to progress in the story without the option to skip. It would be better if there were a skip option so the player could decide whether or not to play them! After all, it's a drag having to replay the same mini-games on every route just to advance the story >again<. It makes the whole experience exhausting and sooooo boring.
 
Mini-games are fine to me. I think they are interesting. But if it's too much, it will become annoying. I think one or two mini games in a otome is enough.
 
If it's interesting and not too hard, it's good and sometimes I will keep a save location to play it, for example, card battle lol. Jackjanne's music battle it's OK for the easy mode but it gets too hard when level goes up. Some other mini games might be a bit boring but it's just a bonus part not in the main route I'm fine with it.
 
I actually really like minigames! Reading text for too long can get a bit tiring, so having them mixed in gives me a better sense of engagement. I'm especially a huge fan of puzzle-based minigames—they give me a lot more motivation to keep playing. If a visual novel is just pure text and the story gets too long, I sometimes get bored and end up skipping through it.However, if there are too many minigames, it can feel like putting the cart before the horse. I particularly dislike it when games force you to grind minigames just to hit a certain affection level before unlocking the next chapter. It completely ruins the pacing and momentum of the story.
 
I still care more about the story, since after all it's a text based game. Mini games are just side dishes. Unless they're mini games that enhance interactivity, are closely tied to the plot, and don't feel repetitive or boring, I'd rather just open another type of game to play instead.:wink:
 
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I don't care much for most otome mini-games. I play these games mainly for the romantic storylines and character interactions. Forced repetitive minigames break the smooth narrative flow, and I'd rather spend more time on heartfelt conversations instead.🤔
 
I enjoy mini-games when they're fun and optional because after reading for a long time, it's nice to take a little break. But if they're required, repetitive, or have too much impact on route endings, I'd rather skip them... After all, the story and characters are what I play otome games for.
 
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Adds extra flavour the game. Honestly like these type of features. For example, online server based visual games like TOT, or Light and Night incorporate so many little games and it helps with long runs, keeps the game going even after a really long time.
 
I also prefer not to have any mini or gacha games in between story lines because I want to move on and see the next scene. And many times you have to perform well to see certain event or bonuses and I'm not so good at them..
 
I might not be able to articulate my thoughts well on this lol. I know for sure that there's a difference between like small minigames, which can be removed with no consequence, and a fundamental part of the gameplay, such as a combat system. IIRC, I know I said that I wished there was more otomes with a bit more gameplay in another thread, but I would rather have a game doing something well rather than adding something it most likely don't need to add or wouldn't do well with.

I'm a massive fan of rhythm games. But unless its gameplay is actually fundamental to the game, I would rather just play an actual rhythm game for that. Like there's a difference between an rhythm game with visual novel segments and a visual novel with rhythm game segments, if you know what I mean. But if a game's just a visual novel, I would rather it just be reading and maybe some interactive elements such as making choices.

Basically: Minigames? Not really, though I don't mind if it's easy and non-intrusive. Gameplay? Only if it's not to be meant to be a 100% visual novel and it's some kind of RPG or something else. I'm fine with minigames in gacha otomes though lol.
 
i'm a sucker for rhythm games, so i'd do anything to have more otome games with them. JJ was a godsend to me and i played princess debut so many times. a long time favorite.

having said that, it depends... stats rising is boring if not done right, and there are some that seem to be there just as filler. one of them in my opinion is the shooting minigame in Psychedelica of the Black Buttlerfly. It served the purpose of unlocking side stories, but idk, it felt cheap to me.
 
I don't mind them as long as they can be skipped after beating them once in the story section. It also helps if there is a sense of progression, like if the game rewards you for going through minigames in different playthroughs. Card collecting is a good example.
 
I don't dislike mini-games, but when I'm really eager to move the story forward, I don't want to spend too much time on them.
 
Some mini games can add to the fun, but others are really unnecessary,especially when you're going through multiple playthroughs to unlock all endings. Even if there's a fast forward option, the mini games themselves can't be skipped.
 
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Mixed feelings.

Above all, I think it's great and fun! You won't get bored, and it's an entertaining mechanic involved to progress!

However, I turn into a total ball of rage when it gets repetitive or if I just want to progress through the story.
 
To be honest, I feel a bit bored. If I'd like to play some card game or rhythm game, I will choose to this kind of traditional games, but not from the otome game.
 
But on the other hand... nothing kills my immersion faster than being forced to play a rhythm game or grind stats right when the plot finally hits a cliffhanger 😂 Like, excuse me, I need to know if the LI is about to confess, I don't have time to tap circles or farm affection points right now!!
 
Ngl I'm not really into minigames... rhythm games especially, gotta stay locked in the whole time and it's just tiring