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When you play otome games, do you leave Love Catch on or off?

I play with it on just because it's hard to read tone in text sometimes and rather than choosing one I *thought* sounded nice and having to reload a save.

I'm also a save scummer so I also like to choose choices depending on the cute factor and will reload to find it if it doesn't have one.
 
I'm going to raise my hand here and ask what a Love Catch is.. :')
It has another name in some games, but it's when you answer a question that's favorable to the character you're talking to, and it shows on the screen that it was something positive. The character shines, a flower appears (add here many visual ways to increase affection), and you can usually turn this function off so you can play as "blindly" as possible.
 
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It has another name in some games, but it's when you answer a question that's favorable to the character you're talking to, and it shows on the screen that it was something positive. The character shines, a flower appears (add here many visual ways to increase affection), and you can usually turn this function off so you can play as "blindly" as possible.
Oh thank you! I've only played one game where it has that, what other games has that function? In all honesty, that would save me a lot of time ahaha.
 
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Oh thank you! I've only played one game where it has that, what other games has that function? In all honesty, that would save me a lot of time ahaha.
Most recent games have this, and there's also the option to turn it off if you prefer. There are a few rare cases where it's not present; older games, especially Eroges, from what I remember, don't usually have it. Some games have something with two meters, like "good" and "bad," "light" and "darkness." Furue, Yurayura to, which I was playing, has this type of mechanic, which makes getting all the endings quite confusing as you need to have certain specific attributes. Of course, this is also different in some games like Tokimeki and Glass Heart, which are attribute-boosting games. The Piofiore game I played has this kind of mechanic; it doesn't visibly show whether the question is positive or negative, but on the character's affection screen, the flower gradually becomes lighter, a more vibrant color, and even stained, which separates the endings you get. But that doesn't apply to Yang, because he has no way to fix him.
 
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i leave it on, i only use a guide when replaying to get all the endings and CGs so i keep it on so i still have some guidance on first playthroughs
 
Most recent games have this, and there's also the option to turn it off if you prefer. There are a few rare cases where it's not present; older games, especially Eroges, from what I remember, don't usually have it. Some games have something with two meters, like "good" and "bad," "light" and "darkness." Furue, Yurayura to, which I was playing, has this type of mechanic, which makes getting all the endings quite confusing as you need to have certain specific attributes. Of course, this is also different in some games like Tokimeki and Glass Heart, which are attribute-boosting games. The Piofiore game I played has this kind of mechanic; it doesn't visibly show whether the question is positive or negative, but on the character's affection screen, the flower gradually becomes lighter, a more vibrant color, and even stained, which separates the endings you get. But that doesn't apply to Yang, because he has no way to fix him.
Oh ok I think I get it now, I'm playing 9 RIP and it shows if my affinity with certain characters goes up, so that's the Love Catch then, right? I remember seeing that kind of thing in Piofiore, the affinity car at least, I never knew you could turn those off! I just assumed it was a basic function in all Otomes.

and I get what you're saying about Yang, honestly I respect how meta they went with that, it truly fit with his crazy character on not knowing what he'd do lol.
 
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I tend to play by default settings mostly. But depending on the game, I sometimes turn on Love Catch. I turn it on for relatively light games that don't have hidden truths.
 
On! I'll be taken hostage before I submit myself to a bad ending that will haunt every happy moment from that moment onwards. 😭 (I say that, but I still got a bad end in CupiPara with Love Catch on).

Conveniently forgetting that some games have you play through bad endings to unlock true route
 
I immediately turn it off since I use guides. It annoys me to keep hearing a sound and seeing a pop-up after every choice when using either 'skip read' or 'skip to choice'.
 
私はそれをオンにしてプレイします。最初のルートでは、試行錯誤でエンディングにたどり着きます。その時は、ただ演出を楽しんで、意識的に考えることなくエンディングに到達します。2回目以降のプレイやキャラクターを変更する時は、演出に意識的に注意を払い、選択肢を慎重に選び、頻繁にセーブとロードを行います。間違った選択肢をすべて選んだ場合と、正しい選択肢をすべて選んだ場合で、データを分けて保存することもあります。

これは、バッドエンド直前とハッピーエンド直前のセーブデータを作成したいからです。
 
I leave it on, even if I don't need it cause I always follow walkthroughs 😅
 
Interesting, I've never heard of 'love catch' until this post. I think most games I played didn't have this kind of function..