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When you play otome games, do you leave Love Catch on or off?

I leave it on (in case there's a pretty alert pop-up like flower blooming animation etc), even though I play with guides/walkthroughs so I don't really need it
In that case, have you ever considered playing with Love Catch turned off just once, or not following a guide? Just to see how far you could get on a route and see if you could avoid the bad endings?
 
In that case, have you ever considered playing with Love Catch turned off just once, or not following a guide? Just to see how far you could get on a route and see if you could avoid the bad endings?
Nope, I'm a completionist so I usually play through bad endings on purpose anyway (to get the CGs/story content). For me, it's a matter of efficiency, I follow the guides because it tells me the best time to save to achieve all the endings with minimal replay through stuff I've already read
 
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usually turns it on and with guide when I'm busy and the game is long, but sometimes I turned it off to see which route I'll get when there are many love interest.
 
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If the game has no bad endings and the common route just lead you to the route that has the highest affection, I will totally leave the love catch off on the first playthrough.
 
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I'll turn on this feature to get a good ending, which will save me from having to consult guides so many times. I'm a bit of a perfectionist and hope that my choices are the best ones.
 
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I leave it on. But I'm also a guide user, so I guess it wouldn't really matter either way. 😅 But sometimes the effects are pretty cute.
 
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I let it be whatever the default is. If I like the game I will try to get all endings, which means I have to try different choices anyway
 
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I let it be whatever the default is. If I like the game I will try to get all endings, which means I have to try different choices anyway
Oh, I see. Love Catch is usually already enabled. And do you play with guides or do you just choose the answers you want and see where it leads?
 
Oh, I see. Love Catch is usually already enabled. And do you play with guides or do you just choose the answers you want and see where it leads?
First playthrough I choose the answers I want regardless of the "love catch" result.
After that it depends. Sometimes I keep trying to find different endings on my own, sometimes I use guides. I prefer trying on my own because it feels more like playing a game, but having a job means I have less time to mess around in a game like that compared to when I was younger.
 
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I keep it on cuz I like knowing when I've made the right choice LOL but only in a "Wow! So he liked that!" side-thought way (does that make sense?)

I play blind and make choices based on my own feelings so I kind of just disregard Love Catch (outside of the serotonin boost it gives me) unless I'm trying to get other endings
 
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I have a funny story about this. I usually leave it on, but I don't let the affection point increase or decrease animation influence my response. I follow what I would normally answer until the end of my first route. That way, I naturally discover which character I would naturally develop affection for based on my answers. So, about the funny story, when I started playing QuinRose's games, I really liked their theme, but as far as I remember, none of his games have an affection point increase animation, especially the Heart no Kuni no Alice series. I must have spent three days (or more) trying to figure out how to get Peter's true ending on my own. I even remember writing down the choices on paper, checking if I answered right or wrong—it was a nightmare. The funny thing is that later, the other characters' routes got the true ending on the first try.
:akazukin_down:
 
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I have a funny story about this. I usually leave it on, but I don't let the affection point increase or decrease animation influence my response. I follow what I would normally answer until the end of my first route. That way, I naturally discover which character I would naturally develop affection for based on my answers. So, about the funny story, when I started playing QuinRose's games, I really liked their theme, but as far as I remember, none of his games have an affection point increase animation, especially the Heart no Kuni no Alice series. I must have spent three days (or more) trying to figure out how to get Peter's true ending on my own. I even remember writing down the choices on paper, checking if I answered right or wrong—it was a nightmare. The funny thing is that later, the other characters' routes got the true ending on the first try.
:akazukin_down:
This story is reminding me of when I played TokiMemo for the first time and was trying to win Kazuki over without using a guide lol I stayed up several nights only to repeatedly find the church door closed. It took me a week but I finally managed to win him over XD
 
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I leave it to know what answer was wrong, to click the wrong one - read two different line and get along with good answer. But I mainly looking at guides so it doesn't bothers me enough to switch it off.