- Feb 24, 2026
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I like to leave it off to add more suspense and see if LI is compatible with the choices I make. I got several bad endings in Olympia Soiree that way ( ╹▽╹ )
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In that case, have you ever considered playing with Love Catch turned off just once, or not following a guide? Just to see how far you could get on a route and see if you could avoid the bad endings?I leave it on (in case there's a pretty alert pop-up like flower blooming animation etc), even though I play with guides/walkthroughs so I don't really need it
Nope, I'm a completionist so I usually play through bad endings on purpose anyway (to get the CGs/story content). For me, it's a matter of efficiency, I follow the guides because it tells me the best time to save to achieve all the endings with minimal replay through stuff I've already readIn that case, have you ever considered playing with Love Catch turned off just once, or not following a guide? Just to see how far you could get on a route and see if you could avoid the bad endings?

But sometimes the effects are pretty cute.Oh, I see. Love Catch is usually already enabled. And do you play with guides or do you just choose the answers you want and see where it leads?I let it be whatever the default is. If I like the game I will try to get all endings, which means I have to try different choices anyway
First playthrough I choose the answers I want regardless of the "love catch" result.Oh, I see. Love Catch is usually already enabled. And do you play with guides or do you just choose the answers you want and see where it leads?

This story is reminding me of when I played TokiMemo for the first time and was trying to win Kazuki over without using a guide lol I stayed up several nights only to repeatedly find the church door closed. It took me a week but I finally managed to win him over XDI have a funny story about this. I usually leave it on, but I don't let the affection point increase or decrease animation influence my response. I follow what I would normally answer until the end of my first route. That way, I naturally discover which character I would naturally develop affection for based on my answers. So, about the funny story, when I started playing QuinRose's games, I really liked their theme, but as far as I remember, none of his games have an affection point increase animation, especially the Heart no Kuni no Alice series. I must have spent three days (or more) trying to figure out how to get Peter's true ending on my own. I even remember writing down the choices on paper, checking if I answered right or wrong—it was a nightmare. The funny thing is that later, the other characters' routes got the true ending on the first try.
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