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It has another name in some games, but it's when you answer a question that's favorable to the character you're talking to, and it shows on the screen that it was something positive. The character shines, a flower appears (add here many visual ways to increase affection), and you can usually turn this function off so you can play as "blindly" as possible.I'm going to raise my hand here and ask what a Love Catch is.. :')
Oh thank you! I've only played one game where it has that, what other games has that function? In all honesty, that would save me a lot of time ahaha.It has another name in some games, but it's when you answer a question that's favorable to the character you're talking to, and it shows on the screen that it was something positive. The character shines, a flower appears (add here many visual ways to increase affection), and you can usually turn this function off so you can play as "blindly" as possible.
Most recent games have this, and there's also the option to turn it off if you prefer. There are a few rare cases where it's not present; older games, especially Eroges, from what I remember, don't usually have it. Some games have something with two meters, like "good" and "bad," "light" and "darkness." Furue, Yurayura to, which I was playing, has this type of mechanic, which makes getting all the endings quite confusing as you need to have certain specific attributes. Of course, this is also different in some games like Tokimeki and Glass Heart, which are attribute-boosting games. The Piofiore game I played has this kind of mechanic; it doesn't visibly show whether the question is positive or negative, but on the character's affection screen, the flower gradually becomes lighter, a more vibrant color, and even stained, which separates the endings you get.Oh thank you! I've only played one game where it has that, what other games has that function? In all honesty, that would save me a lot of time ahaha.
Oh ok I think I get it now, I'm playing 9 RIP and it shows if my affinity with certain characters goes up, so that's the Love Catch then, right? I remember seeing that kind of thing in Piofiore, the affinity car at least, I never knew you could turn those off! I just assumed it was a basic function in all Otomes.Most recent games have this, and there's also the option to turn it off if you prefer. There are a few rare cases where it's not present; older games, especially Eroges, from what I remember, don't usually have it. Some games have something with two meters, like "good" and "bad," "light" and "darkness." Furue, Yurayura to, which I was playing, has this type of mechanic, which makes getting all the endings quite confusing as you need to have certain specific attributes. Of course, this is also different in some games like Tokimeki and Glass Heart, which are attribute-boosting games. The Piofiore game I played has this kind of mechanic; it doesn't visibly show whether the question is positive or negative, but on the character's affection screen, the flower gradually becomes lighter, a more vibrant color, and even stained, which separates the endings you get.But that doesn't apply to Yang, because he has no way to fix him.
(I say that, but I still got a bad end in CupiPara with Love Catch on).