I've tried playing *Collar Malice* twice and finished two character routes, yet I've lost all desire to keep going. The main reason is that I accidentally came across the core plot of its secret route on social media. It completely ruined the game's suspense and made the storyline utterly dull...
I like setting the group photo of all characters together — usually the reward CG for clearing the whole game — as my desktop wallpaper once I've fully beaten a game. I did exactly this after finishing *Piofiore: Fated Memories*.The above is machine‑translated.
It depends. If I’ve already written my thoughts on the game before, I’ll look back on them and pick up where I left off. If I haven’t written anything about it and it’s been ages since I last played, I’ll most likely start over from the beginning.(Translated by machine)
抱歉,可能是我的表述有误。我刚刚提到的并非本论坛,而是前面的讨论者提到的一个中文乙女论坛"翼梦",没有冒犯的意思。
Sorry, I might have phrased it wrong. What I was referring to isn't this forum, but a Chinese otome game forum called Yimeng that someone mentioned earlier. No offense meant at all.
I prefer slow-burn relationships. Even when playing otome games, those with compelling storylines always develop feelings gradually. Occasionally, emotional progression gets rushed due to limited content length.
Many modern games speed up romantic pacing to immerse players in romantic vibes...
这个论坛现在捐款渠道似乎都找不到,而且进去之后似乎也很难维护账号,不是很保险。就这样砸100块感觉其实不太对劲……
It seems donation channels for this forum can hardly be found. It’s also difficult to maintain your account after logging in, which is rather unsafe. It doesn’t feel right to spend 100 yuan on it.
There are many ways to keep a record. When you don't know what to write down, saving the most memorable lines and scenes is also a nice way to preserve the memories.
I value the storyline above everything else. If the characters and plot are compelling enough—or if the gameplay is fun—I can accept even rather rough artwork. On the flip side, if an otome game has a boring story, I won’t be interested in it at all, no matter how stunning its art style is.
Nowadays, some games go for pure immersion by featuring faceless protagonists. Honestly, it feels really awkward and even eerie to see romanceable characters interacting with a faceless player character in the game. I personally don’t like this kind of character design at all.
I’m into journaling, so I’ve thought about making a separate notebook just for otome games before, but I ended up putting it aside because I didn’t have enough time. Keeping a physical journal is actually a great idea too—it’ll definitely feel so rewarding when you look back on it after writing...
Thanks for the tip! I never knew you could keep track of everything on VNDB too.
It’s really fun looking back on my old thoughts. Once I read an old impression I’d written about a game, but it was pretty vague—I guess I didn’t want to spoil it for my future self. So I played it again, and my...
(This text is machine-translated, so please excuse any awkward phrasing.)
I used to make notes of my thoughts whenever I played otome games. My reason was pretty simple: I’d always forget everything right after finishing a game, so I wanted to leave some kind of personal record behind.
I’ve...
Even though Collar x Malice has received rave reviews, I’ve dropped it twice after starting. It just felt a bit boring to me. I think the massive amount of spoilers online ruined the suspense and tension, which really took away from the fun of playing.
I always think you should go into the first route completely blind and follow your heart. But I usually aim to unlock every ending in otome games. Since I don't have much free time after work, I'll just follow a recommended order and play through them one by one using a guide.