I'd rather pay for a route, or just the game itself but mobile otome don't really do that. You could buy routes on Shall We Date games a long time ago if I remember right but they removed them
I usually try to avoid doomed romances. I don't mind some angst or tragic elements in the story but I prefer when there's at least one good ending where the characters can be together. For me it feels more satisfying after going through the whole route and getting attached to the characters
I usually stick with one game at a time until I finish it. I find it easier to stay immersed in the story and remember the plot details and character routes that way. I feel like focusing on one game helps me enjoy the experience more
I tend to like more dangerous/morally gray love interests. Characters like Yang from Piofiore are really interesting to me because they're unpredictable and not the typical "nice" romance option. I enjoy routes where the LI has a darker personality or questionable morals since it makes the story...
I usually try to finish all the routes because important plot details are only revealed in certain routes so completing them all can make the overall story more satisfying. But if there's a route I'm really really not interested in I might skim or skip through parts of it just to get to the next...
Yes I do. I think they add an extra layer of mystery and excitement to the game and unlocking them after finishing certain routes can feel really rewarding. But I don't mind either way if there is one or not, it doesn't really affect my enjoyment of the game
I enjoy both. I like gameplay such as mini-games, stat raising, or exploration because they make the experience more interactive and give me something to actively do while progressing through the story...At the same time, I also enjoy purely text-based because they let me focus on the story...
I prefer a set-personality MC. I enjoy when the protagonist has her own thoughts, strengths and flaws because it makes the story feel more engaging and the character interactions more meaningful. I find that a defined personality usually leads to better character development