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Stuff that breaks immersion

Meta !
Number One Meta Hater , Completely Ruins Everything For A Cheap Twist ! ! ! ! ! !

Route Focused On A Side Character . . . . . .
I Do Not Want My LI To Be Hung Up On Another Character Like A Salty Ex , I Am In The Cuck Chair , Get Me Out ! ! !

Self Inserts Being Not Very Woke LOL !

Whenever In A Self Insert Work The MC's Skin , Body And Hair Is Basically Following One Template The Immersion Is GONE
Not A Deal Breaker But Just Funny Weird . . . . . . . .

Getting Stuck . .

More Of A Skill Issue , But Missing ONE Option That Stops Me From 100% A Game Just Feels Like Reviewing A Tax Audit , I Just Lose The Excitement When I Finally Reach It After Resetting So Much ~

Dumb Ass Choices , OOC !

Having The Cast Do The Most Nonsensical Stuff Just Because The Writers Don't Know How To Progress The Plot Organically ; Worst When MC Does It ! ! ! ! Make It Make Sense . . . .

Repeating The Plot Points . . . .
When The Game Has To Account For Information Distribution On Which Route A Player Choices , But Not On The Next Route . . . . . . Having To Hear The Characters Rediscovering The Same Plot Over And Over Zones Me Out , Just Put The Necessary Info On The COMMON ROUTE ! ! ! ! ! ! ! ! ! !
 
Usually it would relate to a character acting out of character. Or maybe a plot hole too big to ignore.
Also the way they speak too. If the characters are in a medieval settings and they use modern slangs then it would be too weird
 
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I guess if the MC is way too enabling to a LI's bad behavior, it breaks the immersion. If he's constantly mistreating and talking down to the MC, I can't stand it. This is especially true if he's romantically involved with her. While I get some people enjoy the trash fire, it's just often badly written and boring to me. It's more interesting if the MC shows resistance in those sort of scenarios. Granted, there are exceptions as always. I enjoy plenty of Rejet games like anyone else.
 
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There were multiple characters, but they always took turns speaking in the exact same order every single time. It felt so scripted and completely unnatural. Or, in scenes where a group gathers and the dialogue should bounce around dynamically, it was always just two people talking while everyone else stood in the background like cardboard cutouts. It was so jarring, and I ended up dropping the game because I was so disappointed with the writer's skill.
 
Sometimes translations chooses words that do not fit with the set time or the personality of the character. Like seeing a character from a period piece say "yeah" or modern slang, it just takes me out immediately.
 
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Or, in scenes where a group gathers and the dialogue should bounce around dynamically, it was always just two people talking while everyone else stood in the background like cardboard cutouts. It was so jarring, and I ended up dropping the game because I was so disappointed with the writer's skill.
That too!! Im always thinking about their surroundings but I've noticed is really common that the characters get lost in their dialogue without minding the space they're in.
I remember this one scene in ozmafia where mc and li start getting affectionate almost in a sexual way while another li was supposed to be in the same room but he never gets addressed, i just felt uncomfortable and couldn't concentrate in whatever was happening
 
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