- Nov 29, 2025
- 17
- 3
Hello everyone, so as asked, I'm trying to gain insight from the community about what they enjoy/like and look for when they play games (otome, visual novels, and interactive fiction (text-based or otherwise)).
I've been playing otome games and interactive games for years now, and it's inspired me to try my hand at creating games. What I personally enjoy about otome games, and games in general, is the ability to customise the MC (physically and personality-wise) and to have my MC be part of the world like an actual person with lived experiences.
What do you guys like about otome/interactive fiction/visual novel games? What do you dislike (or wish could be improved) about these games? And lastly, what would you guys want to see more of in these games? This would help me consider what I should do when I create my own.
All responses are welcome, I'd just like to hear from the public what they look for when playing otome games
I've been playing otome games and interactive games for years now, and it's inspired me to try my hand at creating games. What I personally enjoy about otome games, and games in general, is the ability to customise the MC (physically and personality-wise) and to have my MC be part of the world like an actual person with lived experiences.
What do you guys like about otome/interactive fiction/visual novel games? What do you dislike (or wish could be improved) about these games? And lastly, what would you guys want to see more of in these games? This would help me consider what I should do when I create my own.
All responses are welcome, I'd just like to hear from the public what they look for when playing otome games

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I don't like having to restart a game just because I made a wrong choice or accidentally clicked something. But if it's for immersion purposes I think I'll have to figure out a system where every moment is automatically saved for you and you just load the latest save of maybe I'll blend in the save and load icons into the game or just minimise them. 

), so that's probably why people tend to shy away from having actual complex aspects of relationships reflected in games. My question is, though, would you be okay with certain romance routes not getting a "happy" ending? For example, some real-life relationships don't work out because 2 people realise they'd have to compromise on their passions/ambitions/dreams in order to pursue a relationship with each other. 
, if I am to write characters with pasts, they most likely won't play a great role in the story, at least they won't be a threat to the MC or have that angsty romance plotline where the ex comes back to want the LI etc. I'm also with you for the communication part, I no longer want to yell at my phone screen pleading for people to just talk to each other