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What do you think of western otome games?

Oh I agree with this so much! I think there was an indie game where the dev had her OC as a side character, and one of the LIs has more flirtatious interactions with that side character. I remember hearing someone complain about it a lot. I would be pissed off as well. I do feel a lot of indie devs lack some professionalism or what drags people into playing their games more. So like if you're going to have your self-insert be extremely flirty with an LI just have her as the MC then.
Oh my… And it's quite unfortunate that those types of devs tend to cultivate fanbases that treat them as some idol who can do no wrong. You'll simply be painted as "jealous" for voicing your opinion.

This lack of professionalism is also occurring more recently in the otome situation voice space on the Eastern side, shockingly. I won't touch too much on that, but this rise in seeing "freedom of creation" as meaning that there shouldn't be any criticism is concerning—especially when money is involved.
 
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Oh my… And it's quite unfortunate that those types of devs tend to cultivate fanbases that treat them as some idol who can do no wrong. You'll simply be painted as "jealous" for voicing your opinion.

This lack of professionalism is also occurring more recently in the otome situation voice space on the Eastern side, shockingly. I won't touch too much on that, but this rise in seeing "freedom of creation" as meaning that there shouldn't be any criticism is concerning—especially when money is involved.
Criticism is something that I WISH the majority of people would see as the fans trying to help the creator. I am a firm believer that someone who's truly a fan would criticize the work that they adore. I remember playing an itch.io game, the demo was fantastic! So I bought the game and the MC turned out to be the most annoying childish character EVER! I wasn't the only one who thought of that luckily since it was getting review complaints on that. It wasn't malicious reviews but the dev made a now deleted post complaining about her players like that.

Western games can be great even better if devs knew how to not get their fanbase upset.
 
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I don't see a problem with satire if it is well done. I find trope parodies funny, as long as they aren't making fun of visual novels themselves. In the end, if the game is good, I don't mind. In my opinion, Western games tend to be more realistic, and I actually like that
 
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there's some good ones but I always tend to avoid the cutesy and fluff ones. The one with character interactions that have no seriousness in it. It feels childish? My critics are harsh, I know, but that's why I don't post my opinions at all on those sites. "If you have nothing good to say and the words are offensive, better to shut up. It's troublesome to ask for forgiveness to someone that might not forgive you." or "don't start nothing, won't create nothing."
 
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I have a soft spot for western otomes, since those are primarily what I played until more Japanese ones were being localized. I took what I could get, basically. I still play some, but the art style has to appeal to me even just a little.
 
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I tend to avoid it because I find myself to not be the target audience. I would give it a try if ever I find something interesting though! But honestly I think its a hit or miss.
 
Me gusta probar varias cosas, mi para ti de tiktok esta lleno de haciendo mi novela visual dia 1... XD pienso que deberian darles una oportunidad pero esta bien que no les guste
 
It's a hit or miss for me... Mostly being a miss.

But the Moon Observatory series by Batensan are pretty good. Also as a few people have mentioned here, Cinderella Phenomenon was enjoyable.

I find that a lot of western otome don't really take itself seriously and is a bit mocking to its own genre. And there is also the extreme side where it takes itself too seriously that the developers wouldn't listen to player feedback...

That said, while they are not otome, I have played great and promising amare games instead like Our Life: Beginnings and Always, and I also liked A Date with Death (excited for the sequel!). I also enjoyed the Willowmist Emporium demo!

Just gotta keep your eyes peeled for a hidden gem.
 
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I honestly don't like them, not only because of the art style that don't appeal to me. It always seems it's satire of the genre, trying too hard to break the mold which comes out flat or just annoying. There are rare ones that do try to go for it but most of them are just obnoxious to me.
 
There are a few that I like but I mostly avoid them. Art style is really important to me when playing otome games and I feel like a lot of Western games have a style that just doesn't click with me :(
 
I think there are hidden gems in Western otome games. I'm also guilty on the fact that I don't play any western otome games with art that doesn't appeal enough to me, but there are definitely games I thoroughly enjoyed that isn't Asian/Japanese(I'm not including Chinese and Korean otome games because the title specifically says western instead of non-Japanese).

I can give a few here if anyone's interested below. But to be honest, I'm not as active in playing so the games I've played are pretty old(lol). I mainly liked these games because western otome games at the time used to have a more defined MC compared to the Japanese otoge that had either blank slate MCs or have submissive, Yamato Nadeshiko-esque personalities. Nowadays, I think because there are a lot of otome/VN jams, there's a lot of western indie otome games being released so it's a lot/a bother to sift through.

- Cinderella Phenomenon (which majority of the people here mentioned)
- X-Note (really loved this when it was released during my highschool days)
- Lads in Distress (unfortunately I think game dev is dropped. But the demo if I remember was enjoyable)
- Nusantara: Legend of the Winged Ones (probably one of the weakest in the list in terms of art, but I remember liking the game. But this is Indonesian so I'm not sure if I should include this. lol.)[/COLOR]
- C-14 Dating (probably the first otome game I've seen that had a chubby LI(without losing weight because it's normal for someone to be of that weight) and LI with a disability(I think one was partially deaf) but were written in a very respectful way)
- Royal Alchemist (technically you can choose the gender, but I'll still add this)
- Seven Kingdoms: The Princess Problem (I don't think the full version has been released yet, and this is a stat raising game which is not for everyone)
- Backstage Pass (another stat raising game)
- Tailor Tales (R18)
- Wilder (R17)
- Cute Demon Crashers (R18)
 
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Honestly, I kind of find this whole question (and it's been a continuous one across anime-styled media) to be a bit silly. It shouldn't matter where the games come from. It should matter that they're well-written.

I think a lot of this ends up coming down to a combination of elitism (see also the sub vs dub debate) and getting used to certain tropes to the point that some people can't engage with games that don't utilize those tropes (I just saw someone in another thread talking about this with a specific game being received negatively for being "experimental").

For the people responding that they don't play Western VNs, I'd be more interested to know if they HAVE TO be Japanese or they just can't be Western.
 
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Honestly, I kind of find this whole question (and it's been a continuous one across anime-styled media) to be a bit silly. It shouldn't matter where the games come from. It should matter that they're well-written.

I think a lot of this ends up coming down to a combination of elitism (see also the sub vs dub debate) and getting used to certain tropes to the point that some people can't engage with games that don't utilize those tropes (I just saw someone in another thread talking about this with a specific game being received negatively for being "experimental").

For the people responding that they don't play Western VNs, I'd be more interested to know if they HAVE TO be Japanese or they just can't be Western.

I've played some Western VNs before so I can't speak much on behalf of those who choose to 100% avoid it - but I can say I clearly tend to play Japanese otome more due to the unique buildup/storytelling of Japanese otome, or artstyle and budget as I care deeply about those.

I think many people in this thread mentioned reasons tied to the above - I don't think it's elitism really as much as these factors are detrimental to their ability to immerse themselves to the plot. However, I'm well aware indie creators face many constraints to even meet such high expectations, so I truly respect the hustle and will give grace here.
For the people responding that they don't play Western VNs, I'd be more interested to know if they HAVE TO be Japanese or they just can't be Western.

I think it's (perhaps) because Western otome games don't always adapt the Japanese subcontexts/cultural language into their storytelling, which is often expected in otome. Otome is intrinsically Japanese in origin, so I think many people expect that style to carry on in practice. If, however, any game was labeled as a visual novel - not an otome - then this shouldn't be expected to begin with.

This isn't to say otome can't be Western or has to be Japanese though in my opinion! It's just harder to execute due to the reasons above tied to the original style of otome games. I'll personally always read a good Western VN if it has a good plotline/art: I personally recommend Cardinal Cross
 
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I've played some Western VNs before so I can't speak much on behalf of those who choose to 100% avoid it - but I can say I clearly tend to play Japanese otome more due to the unique buildup/storytelling of Japanese otome, or artstyle and budget as I care deeply about those.

I think many people in this thread mentioned reasons tied to the above - I don't think it's elitism really as much as these factors are detrimental to their ability to immerse themselves to the plot.

I think it's (perhaps) because Western otome games don't always adapt the Japanese subcontexts/cultural language into their storytelling, which is often expected in otome.

Everything said here is kind of reinforcing what I said, just without the admission that that's what it is.

Otome is Japanese in origin and we don't actually functionally have to call the Western analogues "otome." It's done for convenience more than anything. Beyond the format (visual novel), there's not really anything locked to that.

But you're basically going "the Japanese way is just better." That's the definition of elitism. Others will inevitably have different qualities as cultural differences make their way into scripts. That's the nature of literally everything.

Looking at this the opposite way, dungeon crawling RPGs originated in the West and most of Japan's DRPGs are explicitly influenced by the Wizardry series, which continues to enjoy popularity in Japan. I've literally never seen anyone go "Western DRPGs are just better."

So yeah, as I said, it comes down to a combination of elitism and being unwilling to engage with anything that doesn't follow a set of tropes that are established by the genre. You can see the same thing in the manga/anime community. There's this whole debate about "powerscalers" that's ongoing.
 
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I like them! Thing is, I love indie games, and most of the western visual novel scene is compromised of independent developers since it's such a niche genre to begin with. I think a small team of people working on something they're passionate about can lead to something you can't find in the more sanitized environment of a large scale company, independent of where they're from, so! You won't find me missing out on something that could potentially change my life or inspire me just because it's not from place: Japan!
 
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Everything said here is kind of reinforcing what I said, just without the admission that that's what it is.

Otome is Japanese in origin and we don't actually functionally have to call the Western analogues "otome." It's done for convenience more than anything. Beyond the format (visual novel), there's not really anything locked to that.

But you're basically going "the Japanese way is just better." That's the definition of elitism. Others will inevitably have different qualities as cultural differences make their way into scripts. That's the nature of literally everything.

Looking at this the opposite way, dungeon crawling RPGs originated in the West and most of Japan's DRPGs are explicitly influenced by the Wizardry series, which continues to enjoy popularity in Japan. I've literally never seen anyone go "Western DRPGs are just better."

So yeah, as I said, it comes down to a combination of elitism and being unwilling to engage with anything that doesn't follow a set of tropes that are established by the genre. You can see the same thing in the manga/anime community. There's this whole debate about "powerscalers" that's ongoing.

I think you're flattening two separate things into "elitism" when they aren't necessarily the same.

Nobody said Western VNs are incapable of being well-written. What people are saying is that otome, as a genre identity, developed within a specific Japanese storytelling framework, so naturally many players associate the genre with those conventions; that's not unusual or unique to otome at all.

Otome is not merely "a visual novel with romance," It emerged from a very specific Japanese media ecosystem with its own pacing, emotional language, character archetypes, aesthetic priorities, and relationship dynamics.

So when people say they prefer Japanese otome, they're often responding to those embedded conventions, not making a statement that "Japan is superior."

The Wizardry comparison doesn't fully work because DRPG mechanics are much more structurally transferable than romance storytelling even can. A dungeon crawler can preserve its gameplay loop regardless of cultural context - but otome heavily depends on atmosphere/subtext, interpersonal restraint and tone management.

It's similar to how people distinguish between Hollywood romcoms, K-dramas, Turkish dramas, or Bollywood romance despite all technically being "romance." Nobody calls it elitist when someone says they prefer K-drama pacing or Japanese horror over Western horror because they're recognizing different cultural storytelling traditions.

I also think you're reading "this immerses me more" as "this is objectively better," when those aren't equivalent statements: people gravitate toward genres partly because they want certain conventions fulfilled. That's true of literally every niche media community.

TBH, the fact that people still specifically say "Western otome" already suggests the term carries a recognizable Japanese-derived identity beyond simply "a romance VN," otherwise the qualifier wouldn't even be necessary.

If the game did not claim it's an otome game, then, and stated it's a romance VN - people wouldn't be dissatisfied with the expectation the term placed.
 
I don't really have a specific preference since I will play the game as long as I like the plot, visuals, and characters. I also play mobile VNs that are mainly female protagonist with male LI. But I avoid playing demos because a lot of western otome games never get completed, so I only play games that have already been released and reviewed.
 
Some are great, some are not so great, but overall I still enjoy Western otome games. The only thing is, most of them take forever to make — five or six years for a complete game is actually pretty quick compared to some.
 
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I actually like western ones too. It combines elements from western culture (gender-inclusive, very active dynamics, etc.) to implement a much more realistic storyline and most of the MC are much more direct in their decisions.
 
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