A little background about me: I've been playing otome since around 2009 and have played a pretty big number of both western and Japanese games. RE:Alistair was my first ever otome and it still stands the test of time, thanks to its good art and fun characters. In the beginning I mostly played free Eng otome, then I slowly branched out to English patched JP otome and eventually dipped my toes into playing untranslated JP otome with the help of text hookers like AGTH/ITH. Now a days I don't play as much otome simply because of lack of time as a working adult, but the genre is still dear to me and every couple of months I spend a couple of weekends catching up.
When I judge a game I usually take many factors into account: the dev type (company/individual), release type (full game/jam submision), match between worldbuilding and writing style, character consistency etc. I don't expect a game by an one person dev made for a jam to be as complex as an otomate release, and I'm used to western games having no voice acting. As I started with western otome in the first place, I didn't have any prejudice towards the subgenre and actively encouraged my friends to get rid of their bias against English games.
But over time (especially after covid) I have started to feel that the ratio of good to bad in western otome have gotten worse. Personally I warrant this to cultural changes leading to an excessive focus in subverting expectations (while failing to preserve the original charm of the otome genre), representation (trying to include anyone and everyone to the point of the story not being about women) and political correctness (dialogue should be natural and not like a twitter PSA thread). That doesn't mean there aren't any good recent western otome, it's just that they are harder to find.
Speaking of the "Japanese feel" OP mentioned, the western otome I do like are quite different from the average localized otomate stuff and often not as strong in production quality, but for me those issues are not as important as good writing and making use of unique themes not available in JP otome is actually a plus. Many old western otome showed the writers' genuine passion for exploring the complexity of human emotions in romantic relationships. They often touched upon themes that were more unique and not "safe" in a mainstream way, and offered mcs who seemed like logically consistent human beings whose personality wasn't built on some sort of quirk or popular trope. Even when the story was a simple high school romance or something along those lines, I just felt like the writers were normal, chill people who touched grass, knew how humans interact with each other and weren't chronically online. That alone was what let me enjoy these games.
Examples of such otome: Frozen Essence, Cafe 0~The Drowned Mermaid, Doppelganger : Dawn of the Inverted Soul, Magical Diary: Horse Hall, X-Note, Area-X, Reverie: an odd sim date, Where Adabanas Grow, Saccharine: a misleading sim date, Locked heart, Cinders, Lads in Distress, Halloween Otome. Some (relatively) more recent ones I liked are Yrsa Major, Cinderella Phenomennon, ITYH: A Horror Otome, The Rose of Segunda, The Deep Unknown, Crimson Spires (feels more like a regular VN, mixed feelings overall but the voice acting is excellent), Please don't hate Christmas, What's Your Name?, Snow White Ashes (again, more like a VN but writing too amazing). The last otome I played and enjoyed was Single Vampires in Your Area, but it's like 20 minutes long so not sure if anyone will be interested in my rec lol.