World of Warships Admirals Lounge!

Re: World of Warships Admirals Lounge

I just had 2 Hakuryuu in my team in one of the game I just played, 16 squadron in the air, needless to say that didn't end very well for enemy team...


Watching this I suddenly thought, when am I going to see my Bisko?
 
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Re: World of Warships Admirals Lounge

I just had 2 Hakuryuu in my team in one of the game I just played, 16 squadron in the air, needless to say that didn't end very well for enemy team...


Watching this I suddenly thought, when am I going to see my Bisko?

Soon™

Probably next big patch
 
Re: World of Warships Admirals Lounge

Since I played all the ships, excluding CV, I'm gonna give you a nice comparison. Beware: I'm not talking about mid tier ship, I'm talking about only the ultimate tier X class, so here goes:

US DDs have lots of guns while IJN have torps so US will go after DDs while IJN will go ninja torp BBs
Both Gearing and Shimakaze now have almost the same concealment value (7.6 km for Gearing and 7.4 km for Shimakaze).
Shimakaze has 15 torp, at 15km range, each do 23K damage max / torp. Average damage would be around 13-15K/torp
Shimakaze has very good gun but its turning and rate of fire is worthless, almost outright useless.
Shimakaze turning radius is average. Shimakaze speed is great at 40 kts. Acceleration is so so

Gearing has 10 torp, at 16.7km range, each do 17K damage max / torp. Average damage would be around 10-12K/torp
Gearing has very good gun, very good turning rate, and has the fastest rate of fire in game.
Gearing turning radius is good. Gearing speed is good at 38 kts. Acceleration is good.

Conclusion: I definitely almost never enjoy playing Shimakaze unless somehow, in the game, I'm the only Shimakaze and the enemy side has no Fletcher or Gearing. But it's fat chance. I love my Gearing a lot more, it's very versatile, its torp has good range and decent speed. Sure you can load the 20km torp into Shimakaze but your torp will be spotted sooner, Sticking to 15km torp range is best. Shimakaze has 15 torp per salvo but aside of the torp, it doesn't have much to speak of. Gearing on the other hand, has gun and very good armor that can withstand punishment from even Battleship AP/HE in case you make a mistake.

Same thing, Des Moines has an insane damage and ROF but Zao has torps which gives her more options of attack
Zao has 8km torp at 77 kts, perhaps, the fastest torp in the game. But here is problem:
1. At 10km range, Des Moines will kill the Zao in 45s. You can count on it, provided, you can approach the Des Moines to 8km range and launch your salvo before you die, then chances are, you gonna miss her is very high. Des Moines is very maneuverable, She will dodge your torp as long as the Des Moines is fully aware of your last attempt.
2. Zao vs Battleship, at 10km range, you can start praying to god he won't kill you outright. I do several citadels to the Zao and sink her outright from 10-15km. Remember, in the very rare event that the BB busy engage other ships, then, of course, you should win.
3. Do note that Zao torp is located at the very rear of the ship. To even do a torp run, you have to show the enemy your full broadside, at which point, anything will kill you very fast. I did 7 citadels in my Des Moines, in a single salvo to a Zao several time, it's not even rare. I always do 2-3 citadel per salvo to a Zao, in my Des Moines, and in my BB, and Zao always die trying to torp me. In 20 game, may be the Zao throw two torp salvo at me, at which, both misses.

What about Des Moines? Well shit, Des Moines is very manuverable, Des Moines is a gun boat, it can do damage to anyship, including Battleship, it has a very good conceament vs gun range either (13.6km spot range + 15.5km gun range). Des Moines have very good AA, very good armor if you angle it correctly. But the best feature of a Des Moines would be its 10 rpm ROF (if upgraded, 12.5 ROF). Each salvo from the Des Moines, if not Citadel, will still do solid 7-8K HP to a BB. Can you believe that 7000HP every 4s? Of course, Des Moines can switch into HE and burn the BB very fast, in fact, I think HE is turning a Des Moines into a new terrorist of Sea.

Additionally, any CV player spot the Des Moines will has her squadron full turn 180 degree. Why? Well, I'll be honest, my Des Moines chew all of 6 squadrons even before they can drop their payloads. So you guess. Shooting down over 30 planes+++ in my Des Moines per match is not even rare.

In fact, while I'm in my Des Moines, I fear nothing, as long as I'm escorting someone. Still, a single Des Moines can kill a small CA Taskforce consist of Baltimore, Mogami, and New Orleans and still walk out alive with around half health. And DD? They vaporized faster than steam.

You are half right for BBs .Since Montana and Iowa are not that good at penetrating (even to ships like Amagi).
You must be joking right? Montana and Iowa have the best armor penetration gun in game right now. Montana and Iowa has a powerful hull armor, much better than Yamato. The only weakness for Montana and Iowa is its deck armor. So, if you're a Yamato, stay away, try to hit the boiler at 20km range, you will most likely citadel both of them.

In short range? You're good as dead, you won't be able to penetrate its heavy armor especially at the boilers. Additionally, both the Iowa and the Montana has very good turret turning. They will surely kill you, with you won't even do any damage to them. 100%.

You're right about IJN BB has better situation for secondaries armaments but it's not that much better. And at the end of the day, you're still fucked anyway if you let any ship come close to your secondaries.
 
Re: World of Warships Admirals Lounge

I have never seen a Yamato in my team get sunk by a Montana, in fact the Montanas i've seen don't want that fight.. But again it all depends on player skill, even more so in T10 matches were one mistake gets you sunk.
As you said secondaries are worthless and you should never let anyone get that close to you


Now to cruisers, Des Moines is the most broken ship in the game no doubt. That thing is a beast, more hp than Colorado, healing skill, amazing TD, rudder shift, ROF, alpha damage, long range AA guns... There is nothing in that ship that is not top notch.
 
Re: World of Warships Admirals Lounge

I have never seen a Yamato in my team get sunk by a Montana
You can't do much about pussies team. US BB has to get close to 15km or so for effective engagement. If the entire team just sit back and chill (most people do it right now) then there's nothing you can do since you're just yourself.

However, if the entire team move up and push hard, it's quite a different story.
 
Re: World of Warships Admirals Lounge

I must agree, IJN BB tends to do a lot better from range and USS BB tends to do better at medium ~ short range, not sure whether that's supposedly designed to be like this. Funny I'm not sure but I just got my Mogami yesterday, a bit annoyed that I went from 16km from my Myoukou to my 13.5~ km Mogami, then I noticed something, with the concealment upgrade my Mogami can only be spotted at around 9.x~ km, I was like WTF is this concealment? Better than my god damn Atlanta but still able to fire at 13.5 km range?
 
Re: World of Warships Admirals Lounge

One battle in the Lexington to get a replay, turned out better than I had expected...

Q9SJZL5.jpg


7rYIy2o.jpg


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Ipxm4Fh.jpg
 
Re: World of Warships Admirals Lounge

Got my Aoba yesterday and she is quite fun



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I'm not even shooting that much
 
Re: World of Warships Admirals Lounge

Now I know why my performance is much better than other players huehuehuehue
 
Re: World of Warships Admirals Lounge

Now I know why my performance is much better than other players huehuehuehue

Shush you unicum, let us plebs enjoy the game with our inferior skills




>Mfw i realised that i didn't start retraining when i changed into Aoba... 27 matches, 1,156.44 average exp per match. That's 31k lost exp for my captain ;-;
 
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Re: World of Warships Admirals Lounge


Sounds like WG is thinking of moving Cleveland upward into Tier VII or something.
 
Re: World of Warships Admirals Lounge

Pepsicola > well armored

I just rolling on the floor, laughing. Yeah, about the armor of an American DD, or worse. I think it's actually worse...
 
Re: World of Warships Admirals Lounge

Its a promotional video for "Day Moine" and Cleveland :P
 
Re: World of Warships Admirals Lounge


Sounds like WG is thinking of moving Cleveland upward into Tier VII or something.

I read in the CBT forum that they planned to add a tree for light cruisers which Cleveland would make her a T8.


In this game having worse armor>having better armor
 
Re: World of Warships Admirals Lounge

I read in the CBT forum that they planned to add a tree for light cruisers which Cleveland would make her a T8.


In this game having worse armor>having better armor

So they're planning to separate CL and CA? Not sure whether this is the right move or not. And by that statement I'm assuming you're referring to how easy it is to overpen or?
 
Re: World of Warships Admirals Lounge

So they're planning to separate CL and CA? Not sure whether this is the right move or not. And by that statement I'm assuming you're referring to how easy it is to overpen or?

It's nothing but a rumor but it doesn't sound exactly unlikely.

And yes i'm referring to overpens
 
Re: World of Warships Admirals Lounge

Overpen is probably one of the most frustrating thing you can encounter in a fight, especially the fact that you're a battleship and it takes you a considerable amount of time to switch between the two ammo. Though what I found also equally as frustrating is that my Kongou AP ammo can bounce off St Louis...
 
Re: World of Warships Admirals Lounge

I managed to go beyond 100 shootdowns...of course, getting underpaid is the norm.

7T0YwOZ.jpg


2lh12NV.jpg
 
Re: World of Warships Admirals Lounge

I've noticed that CV seems to be underpaid quite a lot compared to other lines, not sure why xD
 
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Do a lot of torpedo strikes...you'll find yourself swimming in wealth.

I do, I play IJN CV so I mainly go on the offensive, but I do find them a lot more underpaid even when I do well than other ships like what I'm on my Mogami/Atlanta.
 
Got Izumo and Mogami, now starting with carriers (Zuihou right now).

Noticed they changed manual drop, i can't into carriers again. Tips?




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I'm pretty sure i get games like this because of the lack of AA on this tier. I'm getting more and more scared of fighter heavy setups and i don't know how to counter it except for sending my planes along the border of the map to avoid getting them spotted

HE still broken on public test and thus this still applies
 
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Re: World of Warships Admirals Lounge

Please avoid double posting in the future, its not encouraged.

Also, Public test will start 26th June 2015 as the patch note: http://worldofwarships.eu/en/news/common/patchnotes-040/ suggests. I know you'll be interested [MENTION=29172]FireShark[/MENTION] but don't know who else. As always, I'm on the EU server, feel free to find me ;)

For Veterans, are you exited to see Midway and Atago? New skill system?
 
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Re: World of Warships Admirals Lounge

Got my account but can't do anything on the website.

http://worldofwarships.eu/

Sign up button brings me to cash shop (wtf..)
Also they insist I go to where I belong. :(
Code:
For better performance,
go to the website of Asia-Pacific region
 
Re: World of Warships Admirals Lounge

Please avoid double posting in the future, its not encouraged.

Also, Public test will start 26th June 2015 as the patch note: http://worldofwarships.eu/en/news/common/patchnotes-040/ suggests. I know you'll be interested [MENTION=29172]FireShark[/MENTION] but don't know who else. As always, I'm on the EU server, feel free to find me ;)

For Veterans, are you exited to see Midway and Atago? New skill system?

Actually 26 is wipe for OBT but it's not actual OBT. OBT is confirmed for end of June so probably next monday.
The new skills are nice, Atago is amazing and i haven't seen Midway yet
 

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