Corruption games (also brainwashing,mindcontrol)

Yes, like Zazazas said, I would like to know that as well. I roughly understand the endings by manually translating them, but some things aren't clear to me. Like how the corruption works story-wise.

Yellow's and blue's endings are depicted with their original outfits, so does that mean after corruption they can still change their outfits at will?

Thanks in advance.
 
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I'm wondering if I installed something wrong on my end, since I get in a little bit into the game, right up to where you fight red the first time, then I suffer a Loadplane error and the game crashes on me.
 
I'm wondering if I installed something wrong on my end, since I get in a little bit into the game, right up to where you fight red the first time, then I suffer a Loadplane error and the game crashes on me.

Did you update it to ver 1.01 before launching?
 
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I need to change my name from deathcake to dumbcake. Turns out that I had somehow forgotten that I turned my locale back to English, so the update never really applied properly. Kind of surprised I didn't notice it earlier, considering that not having the locale on the right setting turns the Japanese language into a bunch of gibberish. Anyway, I fixed that and did the update, seems to have solved the issue.
 
By the way, during NG+, is it possible to fully corrupt one heart gem on first fight? They tend to flee after Down 2 or 3. I couldn't make it in 60 days.
 
Ah I see, kinda disappointing that it doesn't happen but I guess it's fine XD
What are those personal reasons though? I'm sure Soluga would like to know too

Well, those stuff i listed are my personal reasons though XD. i mean some people might like instant brainwashing and all...



By the way, during NG+, is it possible to fully corrupt one heart gem on first fight? They tend to flee after Down 2 or 3. I couldn't make it in 60 days.

kiev said it's possible, but i think it would be really hard... I'm on my 5th playthrough now and still haven't been able to do it, even once XD. Haven't aim for harem ending yet though I've finished red,purple, and black routes.

P.S.

@Soluga, I can't really help since i have yet to finish all the routes. That might also apply to most members (except eauto-sama) , hence they can't answer you XD.
Might try to answer once i finish those routes though
 
Well, those stuff i listed are my personal reasons though XD. i mean some people might like instant brainwashing and all...





kiev said it's possible, but i think it would be really hard... I'm on my 5th playthrough now and still haven't been able to do it, even once XD. Haven't aim for harem ending yet though I've finished red,purple, and black routes.

P.S.

@Soluga, I can't really help since i have yet to finish all the routes. That might also apply to most members (except eauto-sama) , hence they can't answer you XD.
Might try to answer once i finish those routes though

I think Zazazas was referring to the individual heroines' reasons for their willing corruption. Are they really that unique to each other? My japanese is limited, so I can't tell.

And thanks Nanashiki, I really do hope someone can give me the answers once they're finished.
 
How many heart gems do the girls have?

Edit: Never mind,

That's also one of the problems that make the harem route really difficult though, considering that some heroines have more heart gems (Aquila and Citron) compared to others that need corrupting.
 
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That's also one of the problem that makes the harem route really difficult though, considering that some heroines have more heart gems (Aquila and Citron) compared to others that needs corrupting.

speaking of the heart gems, what seems to be the best method for filling them up? Is it just the answer that takes the most Zone Control or the one that seems to be darker than all the other choices?
 
speaking of the heart gems, what seems to be the best method for filling them up? Is it just the answer that takes the most Zone Control or the one that seems to be darker than all the other choices?

I mostly play through trial and error, but so far what i figured out is that once the Zone Control reaches below 50%, the heroines can cancel out the filling process and return to battle phase. And also, when I chose high percentages regularly (e.g. I use 30% twice in a row), they are more likely to cancel it out. But when i chose 30%, and then the smaller ones bit by bit, I can choose more.

I am more troubled at how to fill the Zone Control faster, since their Energy Gauge tend to deplete quickly, before it can even reach 50%. I can't be reckless because the heroines tend to flee after their second Down.
 
Yeah, increasing Zone Control has been a problem on my end as well. It is nice to know that it is in fact under 50% that they can forcequit, since I was wondering where they drew the line myself.
 
By the way, during NG+, is it possible to fully corrupt one heart gem on first fight? They tend to flee after Down 2 or 3. I couldn't make it in 60 days.

yes it is possible, i have succeeded in corrupting 2 heart gems on the first fight on the goth loli and the blue loli. For the goth loli i succeeded after one reload, but i tried like 5 or 6 times before i was able to corrupt the blue loli in one go. All this happened on my first new game+. Basically you are alot stronger after the replay. You would want to focus on using the skill with 60 zone control, Low CD, and not so high damage so you can build up your zone control fast without bringing them down. You will have to start with 100% zone control on her first down or else it will be very hard to corrupt them on the first go. Try using modified skills with zone control buffs.

During the corruption talk you would want to choose the lower percentage as they tend to yield higher effect on the heart gem ratio wise. If they dont flee after 2 downs, they will flee on the 3rd down after you try and corrupt them with 2 talks. Both time that i succeeded i remember bringing the heart gem to about 40% on the first try, 60+ on the 2nd and straight on jamming a 30% zone control talk on the 3rd down, which leads to corruption talk. But it is extremely hard, as they tend to flee after 2nd down, idk how to make them stay, but it is possible, since i managed to do it few times. But i have yet to find out the trigger that make them flee
 
Yeah, increasing Zone Control has been a problem on my end as well. It is nice to know that it is in fact under 50% that they can forcequit, since I was wondering where they drew the line myself.

I think so far the best skill to increase zone control is the 7s CD skill with 60 zone control. Low damage, so you can land a few of those before they are down, you could follow up with a big skill with 80 zone control for the deciding blow, but usually if you start with about 65%, 3 or 4 of those 60 zone control skills can bring the bar up to 100
 
yes it is possible, i have succeeded in corrupting 2 heart gems on the first fight on the goth loli and the blue loli. For the goth loli i succeeded after one reload, but i tried like 5 or 6 times before i was able to corrupt the blue loli in one go. All this happened on my first new game+. Basically you are alot stronger after the replay. You would want to focus on using the skill with 60 zone control, Low CD, and not so high damage so you can build up your zone control fast without bringing them down. You will have to start with 100% zone control on her first down or else it will be very hard to corrupt them on the first go. Try using modified skills with zone control buffs.

During the corruption talk you would want to choose the lower percentage as they tend to yield higher effect on the heart gem ratio wise. If they dont flee after 2 downs, they will flee on the 3rd down after you try and corrupt them with 2 talks. Both time that i succeeded i remember bringing the heart gem to about 40% on the first try, 60+ on the 2nd and straight on jamming a 30% zone control talk on the 3rd down, which leads to corruption talk. But it is extremely hard, as they tend to flee after 2nd down, idk how to make them stay, but it is possible, since i managed to do it few times. But i have yet to find out the trigger that make them flee

Ah, I see. That's the thing though, I couldn't read kanji easily, and I usually use Acid Rain to fill up the Zone Control. I think blue color is support for red, but I don't know what green is for. Red one also has portraits that (I think) indicate how effective the attack is. Which skills should I use?
 
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How did eauto managed to find the secret to yellow secret H-scene....
I've been stuck in yellow's 2nd heart game for so long trying to find out how, tried everything I could think of, still failed...
OTL


I think Zazazas was referring to the individual heroines' reasons for their willing corruption. Are they really that unique to each other? My japanese is limited, so I can't tell.

And thanks Nanashiki, I really do hope someone can give me the answers once they're finished.

I haven't finish all individual routes, I might rant about it a bit after i've finished every individual routes XD

P.S.
It's actually acid rain, so i guess you didn't have to correct anything in your last post XD
 
How did eauto managed to find the secret to yellow secret H-scene....
I've been stuck in yellow's 2nd heart game for so long trying to find out how, tried everything I could think of, still failed...
OTL




I haven't finish all individual routes, I might rant about it a bit after i've finished every individual routes XD

P.S.
It's actually acid rain, so i guess you didn't have to correct anything in your last post XD

Oh, okay then, thanks.
 
Green abilities are reactive skills the specifically counter a single move. For example, Labyrinth's "Lunatic Waltz" (Written in Katakana) is a skill that stops you from charging/casting for a few seconds. If you have the block with A · "Lunatic Waltz" equipped and its charged, the ability will negate Labyrinth's "Lunatic Waltz" when she casts it.

Not all [A] moves are about negating debuffs, Labyrinth's most powerful move, "Nightmare Kubrick" has the associated [A · "Nightmare Kubrick"] that reduces the damage taken by 80%, though you only learn this one after analyzing "Nightmare Kubrick" 3 times.

Blues are all passives, they range from extra HP (like your starting one blue) to resistances from specific categories of attacks to things like extra Zone control or Critical Hit Rate.

Reds are your active abilities. From the top to bottom, according to the help page.
8 - Effect (in blue text), relevant for non-offensive abilties
9 - Attack Power (red)
10 - Damage Gradient - The damage range of the attack and which characters the move is suited against, the attack is strongest on characters on the left.
11 - Zone Control (purple) - The amount the ability affects the Zone Control
12 - Modifiers - Additional modifiers to the ability, you get these from filling the lightbulb icons during the rest period and creating + versions of skills with them.
 
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Green abilities are reactive skills the specifically counter a single move. For example, Labyrinth's "Lunatic Waltz" (Written in Katakana) is a skill that stops you from charging/casting for a few seconds. If you have the block with A · "Lunatic Waltz" equipped and its charged, the ability will negate Labyrinth's "Lunatic Waltz" when she casts it.

Not all [A] moves are about negating debuffs, Labyrinth's most powerful move, "Nightmare Kubrick" has the associated [A · "Nightmare Kubrick"] that reduces the damage taken by 80%, though you only learn this one after analyzing "Nightmare Kubrick" 3 times.

Blues are all passives, they range from extra HP (like your starting one blue) to resistances from specific categories of attacks to things like extra Zone control or Critical Hit Rate.

Reds are your active abilities. From the top to bottom, according to the help page.
8 - Effect (in blue text), relevant for non-offensive abilties
9 - Attack Power (red)
10 - Damage Gradient - The damage range of the attack and which characters the move is suited against, the attack is strongest on characters on the left.
11 - Zone Control - The amount the ability affects the Zone Control
12 - Modifiers - Additional modifiers to the ability, you get these from filling the lightbulb icons during the rest period and creating + versions of skills with them.

Got it. It's really helpful, thank you.
 
Your skills and deck state, heroine analysis, 10% of your Magic Power (the dark flame), all of your upgrade points, your potions and any Rest icons you haven't completed carry over into NG+.
 
Anyone know where I can get either of the Sailor Knight games? Seems the links here aren't working
 
Guys i just realised playing the game in insane difficulty is actually easier for you to take down the heroines without any damage done to you. Because all the other difficulties shares CD, so even if your CD is off sometimes the heroine cuts queue and land a few hits on you, making the zone control drop and chopping off your hp, plus some annoying debuffs. Playing on insane difficulty, however, your skill doesn't share cd with the heroine, meaning if you pack yourself with the acid rain (max 6s CD), which is also the best zone control with decent damage, and you pack like a bunch of them, I loaded 9 on each heroine. What you will see is rain of acids continuously non stop and the heroine get raped before she can let out any skills. Plus you will be sitting at 100% zone control. Neat stuff.

Anyway, i think i have found out most of the requirement for all the cgs, basically you will have to corrupt all the heroine at 100% without the key word at different stages of heart, and if you are sitting at high likability with the heroine ( clearing all the stars event + going out on dates on sunday) you will be able to unlock all the scenes for that particular heroine on one run. I suggest focusing on one heroine per time and do 5 runs to collect all the cgs. Or you can do it like me, save halfway and complete one route, then load the save file and change to the other route.
 
Guys i just realised playing the game in insane difficulty is actually easier for you to take down the heroines without any damage done to you. Because all the other difficulties shares CD, so even if your CD is off sometimes the heroine cuts queue and land a few hits on you, making the zone control drop and chopping off your hp, plus some annoying debuffs. Playing on insane difficulty, however, your skill doesn't share cd with the heroine, meaning if you pack yourself with the acid rain (max 6s CD), which is also the best zone control with decent damage, and you pack like a bunch of them, I loaded 9 on each heroine. What you will see is rain of acids continuously non stop and the heroine get raped before she can let out any skills. Plus you will be sitting at 100% zone control. Neat stuff.

Anyway, i think i have found out most of the requirement for all the cgs, basically you will have to corrupt all the heroine at 100% without the key word at different stages of heart, and if you are sitting at high likability with the heroine ( clearing all the stars event + going out on dates on sunday) you will be able to unlock all the scenes for that particular heroine on one run. I suggest focusing on one heroine per time and do 5 runs to collect all the cgs. Or you can do it like me, save halfway and complete one route, then load the save file and change to the other route.

That is super useful! Acid Rain is already OP and this find just made it even better. Looking forward to abusing it when I go for Harem End
 
Guys i just realised playing the game in insane difficulty is actually easier for you to take down the heroines without any damage done to you. Because all the other difficulties shares CD, so even if your CD is off sometimes the heroine cuts queue and land a few hits on you, making the zone control drop and chopping off your hp, plus some annoying debuffs. Playing on insane difficulty, however, your skill doesn't share cd with the heroine, meaning if you pack yourself with the acid rain (max 6s CD), which is also the best zone control with decent damage, and you pack like a bunch of them, I loaded 9 on each heroine. What you will see is rain of acids continuously non stop and the heroine get raped before she can let out any skills. Plus you will be sitting at 100% zone control. Neat stuff.

Anyway, i think i have found out most of the requirement for all the cgs, basically you will have to corrupt all the heroine at 100% without the key word at different stages of heart, and if you are sitting at high likability with the heroine ( clearing all the stars event + going out on dates on sunday) you will be able to unlock all the scenes for that particular heroine on one run. I suggest focusing on one heroine per time and do 5 runs to collect all the cgs. Or you can do it like me, save halfway and complete one route, then load the save file and change to the other route.

I've been clearing routes 1 by 1 from the beginning, but instead of doing it halfway, I always do it until the end XD


P.S.

By the way, there is this skill called Smile Flash (which have very low cooldown, deals very low damage, with high zone cotrol) which you could learn by fighting yellow...
As a result, if you level it up and you're lucky enough for it to have wonderful extra effect, you could start from 0% zone control, to 100% zone control on your next yamizome phase XD.
(Remember to bring healing, learned from aquila/purple, on a different set in case you're still not strong enough)
I finisihed all of the goddess gems in only 4 days XD
Clearing harem route seems plausible now..
 

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