Ungine Heaven 2.5 System Benchmark Result

t3nk3n

New member
Trusted Member
May 3, 2011
41
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You can get it @ Official Site

The will 2 benches:

1st Bench: It will consist of these settings and most people should be able run with these as long they are running Windows 7.

Render: direct3d11
Mode: 1366x768 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal

2nd Bench : Setting for more high-end system

Render: direct3d11
Mode: 2560x1440 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal

My bench result :

Hardware

Binary: Windows 32bit Visual C++ 1600 Release Mar 1 2011
Operating system: Windows 7 (build 7601, Service Pack 1) 64bit [Server 2008 R2]
CPU model: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
CPU flags: 3005MHz MMX SSE SSE2 SSE3 SSSE3 HTT
GPU model: AMD Radeon HD 6900 Series 8.911.1.0 2048Mb

1st Bench

1st%252520bench.jpg


2nd Bench

2nd%252520Bench.jpg
 
Last edited:
I do believe this is what you're requesting:
6Xwvx.jpg
however, do realize that after spending $1500 CAD on my PC, I hadn't the extra money to buy 2 new 1080p monitors, so I stuck with my old ones (1366x768, $60-90).
 
I do believe this is what you're requesting:
6Xwvx.jpg
however, do realize that after spending $1500 CAD on my PC, I hadn't the extra money to buy 2 new 1080p monitors, so I stuck with my old ones (1366x768, $60-90).

Can you try with these setting when benching

Render: direct3d11
Mode: 1366x768 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: normal

Thanks Mezashi
 
Last edited:

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