- Feb 15, 2023
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No emulator supports firmware 20.+, for the time being , the highest is 19.0.1I use the Kenji-NX branch of Ryujinx and it crashes to desktop on both rendering engines, firmware 20.0.1
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No emulator supports firmware 20.+, for the time being , the highest is 19.0.1I use the Kenji-NX branch of Ryujinx and it crashes to desktop on both rendering engines, firmware 20.0.1
I dont know thats what I read, maybe it works fine with other games because they dont use the new updates from firmware 20 ?View attachment 75366
Please check the firmware version in the lower right corner.
It does work fine on other games. I installed it to play some game a while ago that didn't work on 19.0, and to my surprise, it went okay.
change to open gl. works with ryujinx n sudachi
I dont know thats what I read, maybe it works fine with other games because they dont use the new updates from firmware 20 ?
The problem with this one specially is explained by forestimp in the replies.
Yeah I edited my comment , Sorry I missed your last sentence , and your right.That's exactly what I said. If it doesn't use the new features from 20.x, it's likely fine.
I never intended to dispute the problem with this game because I did go into the linked Ryubing github and read the issues. tbh I'm not sure it's the same issue (the logs are somewhat different on my end, but again I don't use Ryubing) but it's clearly some sort of new feature the game expects that's not supported in any emulator, so it sounds close enough.
I only posted the reply you originally replied to because someone was claiming that it'd work JUST by switching to OpenGL renderer (which seems very unlikely) so I went and tested to make sure, lol.
No worries!Yeah I edited my comment , Sorry I missed your last sentence , and your right.
I tried the OpenGL suggestion too , it didnt work.Has anyone else managed to run this game on emulators? Just one person?
I keep checking back to see if settings could be tweaked for it to work because I was quite eager for this one. Tried OpenGL like suggested, it still crashed.
Nope.Any news whether its working or not?
I dont know I couldnt find the game with V 1.0.0 only 1.0.1Hi, so I noticed that the game Ver is 1.0.1 , does that mean that if the Ver is 1.0.0 it will work on emulators?
Because apparently the update is for NS2
I also did not find any update info, so I judge this is a 'day zero' patch (companies have to submit the game a few months before release, so it is common to have patches right from the beginning or in the final game).Hi, so I noticed that the game Ver is 1.0.1 , does that mean that if the Ver is 1.0.0 it will work on emulators?
Because apparently the update is for NS2
I see , thank you for your answer, I hope this would be fixed soon.I also did not find any update info, so I judge this is a 'day zero' patch (companies have to submit the game a few months before release, so it is common to have patches right from the beginning or in the final game).
Even if someone finds the v1.0.0. I would def not reccomended to try and play this version, prob a lot of bugs.
Yeah I read on discord they will release with 0.7.2 release, since they are still testing.
Apparently Citron now includes the audio renderer and will have BOTW/TOTK new update compatibility with their next update. If we're using that as a benchmark for whether DistortedCode could be playable or not, might be work checking out when it drops.
Apparently Citron now includes the audio renderer and will have BOTW/TOTK new update compatibility with their next update. If we're using that as a benchmark for whether DistortedCode could be playable or not, might be work checking out when it drops.
They had a livestream for Zelda's update days ago, you can check it out on their discord.I got excited for a moment ;;
REV13 is still the old audio renderer btw. It's already been in Ryujinx before the project got killed. REV15 is the new one that needs to be added, and it's what was shown as the error for me with DistortedCode.
Citron and Eden (the latter still haven't even implemented REV13 it seems) are just behind.
But it's good to be informed, progress is progress! At least they're working on it. Who knows, perhaps the fix for Zelda games will fix this game too without waiting for the newer audio renderer.
Did they talk about anything that wasn't already mentioned in the release notes? Otherwise there's not much reason to watch an entire livestream (for me at least)They had a livestream for Zelda's update days ago, you can check it out on their discord.

Did they talk about anything that wasn't already mentioned in the release notes?
They said in the release notes that they still didnt include the support of the Audio and will add it in the next update , so I assume the build in the video is 0.7.1 beta, different from the official release.I checked it out for you and all the peeps out there who don't join citron Discord.
In summary no they didn't talk about anything. They did test streams for TOTK 1.4.2 and BOTW 1.8.2. The audio sneak peek in 2nd pic is for BOTW.
From the video titles, the version they used for testing is 0.7.1 which is already the latest release. Huh.
I tried Distorted Code on it, still stuck in infinite loading *shrugs* Idek if the games' problems are the same, if this fix is tailored specifically to BOTW/TOTK only, that'd be sad
I didnt watch it either , but just in case you want to check the performance .Did they talk about anything that wasn't already mentioned in the release notes? Otherwise there's not much reason to watch an entire livestream (for me at least)
I prefer reading changelogs for projects, it's just quicker that way. Not to mention it seems like every little thing has a discord channel these days...
Thank you for the info though.