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Hi roy12, this will sort of out of topic but still related with your creations, so im want to ask something.

Is it impossible at the current game engine states to make your DOA head morphs compatible or adjustable with vanilla HS body parts?, i really love Tina's Headmorphs because it may be the closest morph to resembling caucasian mouth jaw and cheek, but since its "hard cased" / unchangeable it can't be use to make a new original creation with adjustable wides or heights for the face.
 
Hi roy12, this will sort of out of topic but still related with your creations, so im want to ask something.

Is it impossible at the current game engine states to make your DOA head morphs compatible or adjustable with vanilla HS body parts?, i really love Tina's Headmorphs because it may be the closest morph to resembling caucasian mouth jaw and cheek, but since its "hard cased" / unchangeable it can't be use to make a new original creation with adjustable wides or heights for the face.

It doesn't seem possible without modifying the actual head skeleton everywhere in the game, so no.
 

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A given mission, mechanical assault, manufactured devotion.
Red eyes, an upside-down form. Even the twisted shape was made to be that way.
No matter how cruel the slaughter, worse than a demon's,
or how gentle the kindness, greater than an angel's,
a machine has neither will nor madness—only code, and a few bugs.
So why, then, does it feel so unbearably sad?
eatch wrote on Lebedev's profile.