Install the app
How to install the app on iOS

Follow along with the video below to see how to install our site as a web app on your home screen.

Note: This feature may not be available in some browsers.

List of otome games that do not run on emulators

I think I'm done! But I'll be doing final regression checks after I wake up and then I'll make a final sanitised build if all's well.
Edit: :") caught something else,,,,,,,,,,,,,,, maybe I won't be freed so soon


Game(s)Official Vita3K (v0.2.1 4075)My Build
Ruby Party games — i.e. Corda series / Harukanaru series / Geten no Hana / Tokimeki Restaurant (which isn't an otome game)✖ Games will not start with audio enabled, and some will crash when loading a save even if audio is disabled. In addition, saves are made with black thumbnails.
✔ Can now run without noticeable issues.
Bara ni Kakusareshi Verite✖ Players get stuck at the loading screen.✔ Can now run without noticeable issues including during the map segments of gameplay.
I DOLL U⚠ Sprites are invisible.✔ Can now run without noticeable issues.
Kaleidoeve✖ System text displays in place of character names, dialogue / backlog text is blank, and movie files have visual and audio glitches.✔ Can now run without noticeable issues.
Heiligenstadt no Uta⚠ Technically playable, but requires an older version of the emulator and specific settings to get past the loading screen (check the Vita3K compatibility thread for more information).✔ Can get past the loading screen (although the first launch might take a little longer than most games) and seems to run without noticeable issues.
Crank In⚠ Saves are made with black thumbnails and there are text display issues (requires "Disable Surface Sync" to be unchecked in GPU settings for text to display but there are still some visual glitches where the text initially displays as an illegible blob before it properly displays, along with name display glitches. There's also lag when the system menu is accessed). In addition, if you intend to use a non-default name, entering the name leaves you at a black screen.✔ Can now run without noticeable issues regardless of the "Disable Surface Sync" setting.
SA7⚠ Saves are made with black thumbnails and there are text display issues (requires "Disable Surface Sync" to be unchecked in GPU settings for text to display but name display glitches still remain). In addition, if you intend to use a non-default name, entering the name leaves you at a black screen.✔ Can now run without noticeable issues regardless of the "Disable Surface Sync" setting.
Norn9 Act Tune⚠ The issue is not as severe as in older versions but character sprites will occasionally glitch.✔ Can now run without noticeable issues.
Storm Lover 2nd V✖ Save data is corrupted at game launch regardless of whether you have no existing save data or have already created a save.✔ Can now create and load saves properly and play without noticeable issues. Special voices will also be added if Storm Lover V's save data exists.
Angelique Retour⚠ Saves are made with black thumbnails.✔ Can now run without noticeable issues.
 
Last edited:
"

Oops! We ran into some problems.


You do not have permission to view this page or perform this action."

This error pops up...I cannot get build...been wanting to play I DOLL U for so long......*sob*
 
Hello, went to go check and Hisui no Shizuku: Hiiro no Kakera 2 works for me, there was a hook after awhile
 

Attachments

  • akiras hot.jpg
    akiras hot.jpg
    846.8 KB · Views: 17
  • Like
  • Love
Reactions: enren and icterine
"

Oops! We ran into some problems.


You do not have permission to view this page or perform this action."

This error pops up...I cannot get build...been wanting to play I DOLL U for so long......*sob*
You need to have the Otome rank in order to access the thread.

You can get the Otome rank naturally just by participating in threads in the Otome corner, though it does take a bit of time to get there (about 2 weeks to a month of semi-active posting seems like the average for most members). Just make sure not to spam and you're good to go because spamming won't help, only organic engagement does. Hoping you can get there soon!
 
Thank you~ Also, Zettai Meikyuu Himitsu no Oyayubi-hime on newest Vita3k build has numerous random crashes it seems...but older build doesn't not crash yet has no text; although LunaTranslator/Agent can hook still
 
  • Like
Reactions: icterine
Thank you~ Also, Zettai Meikyuu Himitsu no Oyayubi-hime on newest Vita3k build has numerous random crashes it seems...but older build doesn't not crash yet has no text; although LunaTranslator/Agent can hook still
Thank you for the report~

Just to check, roughly how many times does it crash per hour for you?
I've managed to reproduce a crash on the latest official build after about 5 minutes of skipping, but it's been half an hour of continuous skipping on the custom build without any issues so far, so I'd appreciate knowing how frequently it happens on your end, especially since you mentioned it has numerous crashes.

(Incidentally, it's frustrating having to hold down a button just to force-skip through text; what an inconvenient design ^^")

Edit: when I have time, I'll test if I can skip one full route without issues in my custom build.
 
Last edited:
Thank you for the report~

Just to check, roughly how many times does it crash per hour for you?
I've managed to reproduce a crash on the latest official build after about 5 minutes of skipping, but it's been half an hour of continuous skipping on the custom build without any issues so far, so I'd appreciate knowing how frequently it happens on your end, especially since you mentioned it has numerous crashes.

(Incidentally, it's frustrating having to hold down a button just to force-skip through text; what an inconvenient design ^^")

Edit: when I have time, I'll test if I can skip one full route without issues in my custom build.
Many times yes once per every few min like 5 to 7 min sounds right on official build...very 😢
 
Wow, it seems custom build fixes so much!~ For another report Cafe Cuillere crashes on official Vita3k for me...after about 20 min of playing...and Magic Kyun Renaissance seems to be missing graphics? On prologue part screen shows a beige/peach screen with sparkles only while dialogue is describing flowers...not sure if this is supposed to be that way haha~
😊 Sorry, I play alot of Otome...and wish alot will work but feel bad making so much to do haha~ These reports dont have to be followed up on in any inconvenience haha☆ (,,>﹏<,,)
 
  • Sad
Reactions: icterine
Wow, it seems custom build fixes so much!~ For another report Cafe Cuillere crashes on official Vita3k for me...after about 20 min of playing...and Magic Kyun Renaissance seems to be missing graphics? On prologue part screen shows a beige/peach screen with sparkles only while dialogue is describing flowers...not sure if this is supposed to be that way haha~
😊 Sorry, I play alot of Otome...and wish alot will work but feel bad making so much to do haha~ These reports dont have to be followed up on in any inconvenience haha☆ (,,>﹏<,,)
Oh noo🥲
Thanks again for the report! Could you please provide me your vita3k.log file?

I most likely won't be testing Cafe Cuillere since it's another random crash game and I think you could try the custom build when you gain access, as there are modifications made to reduce crashes. That said, I would still like to check out your log file just in case it's telling of any other issues.

As for MKR, I can check it out.
edit: I've taken a look. I think it's intended? I can check on actual vita or see if I can find a recording online first
edit2: Checked on an actual PSV. The solid colour is intended, as guessed. I did also test CC briefly for 12m-ish and no crash thus far; not planning to test any further (but yeah, send the log over if you can ^^)

1791992093099.png
 
Last edited:
Anyhow, just in case people without access to the other thread would like more information to report issues, here is the latest table (and changelog).


Custom Vita3K Build's Game Compatibility​
The following games currently have compatibility issues in the latest official Vita3K build but can run without noticeable issues in my version.

Game(s)Official Vita3K (v0.2.1 4075)My Build
Ruby Party games — i.e. Corda series / Harukanaru series / Geten no Hana / Tokimeki Restaurant (which isn't an otome game)✖ Games will not start with audio enabled, and some will crash when loading a save even if audio is disabled. In addition, saves are made with black thumbnails.✔ Can now run without noticeable issues.
Bara ni Kakusareshi Verite✖ Players get stuck at the loading screen.✔ Can now run without noticeable issues including during the map segments of gameplay.
I DOLL U⚠ Sprites are invisible.✔ Can now run without noticeable issues.
Kaleidoeve✖ System text displays in place of character names, dialogue / backlog text is blank, and movie files have visual and audio glitches.✔ Can now run without noticeable issues.
Heiligenstadt no Uta⚠ Technically playable, but requires an older version of the emulator and specific settings to get past the loading screen (check the Vita3K compatibility thread for more information).✔ Can get past the loading screen (although the first launch might take a little longer than most games) and seems to run without noticeable issues.
Crank In⚠ Saves are made with black thumbnails and there are text display issues (requires "Disable Surface Sync" to be unchecked in GPU settings for text to display but there are still some visual glitches where the text initially displays as an illegible blob before it properly displays, along with name display glitches. There's also lag when the system menu is accessed). In addition, if you intend to use a non-default name, entering the name leaves you at a black screen.✔ Can now run without noticeable issues regardless of the "Disable Surface Sync" setting.
SA7⚠ Saves are made with black thumbnails and there are text display issues (requires "Disable Surface Sync" to be unchecked in GPU settings for text to display but name display glitches still remain). In addition, if you intend to use a non-default name, entering the name leaves you at a black screen.✔ Can now run without noticeable issues regardless of the "Disable Surface Sync" setting.
Norn9 Act Tune⚠ The issue is not as severe as in older versions but character sprites will occasionally glitch.✔ Can now run without noticeable issues.
Storm Lover 2nd V✖ Save data is corrupted at game launch regardless of whether you have no existing save data or have already created a save.✔ Can now create and load saves properly and play without noticeable issues. Special voices will also be added if Storm Lover V's save data exists.
Angelique Retour⚠ Saves are made with black thumbnails.✔ Can now run without noticeable issues.
Tsumikui ~Sen no Noroi, Sen no Inori~ for V⚠ Movie files have audio glitch.✔ Can now run without noticeable issues.
Psychedelica series⚠ There is some stutter in dialogue.✔ Can now run without noticeable issues if audio output setting is changed from SDL "WASAPI" to "DirectSound".
Sweet Clown✖ Game is stuck at a black screen after starting the game.✔ Can now run without noticeable issues.
Hana Oboro⚠ The character sprites will occasionally glitch.✔ Can now run without noticeable issues.
Zettai Meikyuu Himitsu no Oyayubi-hime⚠ The game will occasionally crash. (Replicated a crash after about 6 minutes)✔ Seems to run without noticeable issues. (Finished a whole route without issues)



Changelog​
06/09/2026
  • v1.0 — Initial release of custom build
06/09/2026
  • Release of V1.01 which fixes graphical issues for Magic Kyun Renaissance and Tsumikui as well as the rare crash that Tsumikui sometimes has during the startup logo sequence.
10/09/2026
  • Release of V1.02, which adds a "Windows Audio Driver" option under the SDL Audio Backend settings, allowing users to switch from "WASAPI" to "DirectSound" to fix audio stutters in some games.
17/09/2026
  • Release of V1.03 which fixes the issue where Sweet Clown gets stuck at a black screen after starting the game.
20/09/2026
  • Release of V1.04, which fixes the BGM stopping at loop points in Kiniro no Corda 3 by correcting ATRAC9 bitrate reporting to match real PS Vita hardware. As this is a shared API correction rather than a game-specific patch, other games affected by the same bitrate mismatch may also benefit.
27/09/2026
  • Release of V1.05, which fixes sprites glitches for Hana Oboro and also adds a "Sprite Rendering Compatibility" option under Graphics settings to enable the workaround for other games. (The fixes for Hana Oboro and Norn9 Act Tune are preserved even if the setting is disabled.)
14/10/2026
  • Release of V1.05a, which adds two Vulkan safety improvements to reduce the risk of potential crashes related to stale surface state and command-buffer synchronization.

Final Notes​
 
Oh noo🥲
Thanks again for the report! Could you please provide me your vita3k.log file?

I most likely won't be testing Cafe Cuillere since it's another random crash game and I think you could try the custom build when you gain access, as there are modifications made to reduce crashes. That said, I would still like to check out your log file just in case it's telling of any other issues.

As for MKR, I can check it out.
edit: I've taken a look. I think it's intended? I can check on actual vita or see if I can find a recording online first
edit2: Checked on an actual PSV. The solid colour is intended, as guessed. I did also test CC briefly for 12m-ish and no crash thus far; not planning to test any further (but yeah, send the log over if you can ^^)

View attachment 122410
Thank you so much for checking~ Sorry I re-checked CC on latest Vita3k build; it seems to work with no crash! I think the crashes were fixed on latest build? So no issues with CC anymore on Vita3k latest build~ :boys_peace:
 
  • Like
Reactions: icterine