Claire's Quest - New Version 0.28.3c
Date: 03.08.2025
Language: English
Version: 0.28.3c
Censored: No
Size: 2198 mb
Tags: Rpg, Adventure, Female Protagonist, Sexy Girls, Big Tits, Big Ass, Blonde, All sex, Anal, Blowjob, Groped, Forced, Bdsm, Torture, Sexual Training, Whipped, Humilation, Milking, Futa on Female, Pregnancy, Interracial, Old Man, Monsters, Fantasy, Warrior,
Info: CLAIRE'S QUEST is a dark fantasy game set in a world reminiscent of the early Renaissance, and made using RPGMaker MV. However, unlike the majority of RPGMaker games out there, the game is totally devoid of combat. Instead, gameplay revolves around dialogue, decision-making, and occasional puzzle-solving, with a heavy emphasis on the story and on replay value.
You, the player, take the role of Claire, a desperate refugee fleeing an invasion of her homeland that has taken everything away from her. Thrust into a world without innocence, where the very worst of humanity and all its societal evils are on full display, Claire seems doomed to meet with a dark fate... Will you fight to prove otherwise, or make her succumb to her basest desires?
With your choices, you'll decide.
0.28.3c
New quest, "Of Good & Evil" (part of the Main Questline), can now be completed. Note that once this is completed, Claire's fame level (which previously was always zero), will be raised to 'noteworthy'. Fame level can be checked in the Gallery for the time being.
A new scene, the Andumas x Arianthine undying scene, has been added as part of the "Of Good & Evil" quest! Automatically available in the Gallery once you complete the quest!
A new scene for Claire's Breeding Ranch involving Beth, whose Anal Penetration scene is now available! Automatically added to the Gallery with the rest of her scenes once triggered!
A much-requested new feature has been added to the save/load system – you can now 'set' a quest to follow in the quest journal, and when you save your game it will then reflect on the save file. If you do not set any quest, then it will simply show nothing in the save file
A major overhaul has been made to the skill tree system. All attribute-based skills are now available in the game (and many have been tweaked or strengthened), and instead of the requirements for each successive attribute-based skill being 5-10-15-20, they've now been raised to 5-10-20-40; the idea is that Claire, in each playthrough, should only really be able to reach the final skill in one or two attributes, rather than unlock them all. Additionally, the 'special' skills have been shifted to a separate section because they kept confusing people who thought they unlocked with attributes. The different attribute skills now confer more unique benefits to different playstyles, allowing Claire to survive and flourish no matter what kind of attribute-driven playstyle you choose. For example, high Intrigue Claire has access to pickpocketing alongside increased success rate to lockpicking, while high Seduction Claire basically saves money across the board and gets massive discounts even on expensive things like property. There's quite a lot to explore with all of these new skills, so be sure to check out their benefits!
Reading certain books for the first time now gives permanent buffs to Claire. Some books also confer specific knowledge that affects in-game lore revelations; for example, reading 'The Old Empire' will cause Claire to be able to understand random bits of Imperial Script (Latin) scattered around the game.
As per popular request (especially for players who enjoy roleplaying or want more immersion) a new game mechanic has been added: sleeping rough and/or camping. As part of this new mechanic, the way the Camping Kit item is used has also been changed. Now, instead of being limited to inns, there are specific locations in the game (ie. with the Gypsies/Aldweya in the Badlands) where Claire can pitch a tent if she has the Camping Kit item and sleep outdoors, while also getting access to activities like foraging for food and supplies. There are also areas where Claire can find homeless shelters and sleep rough (ie. Valos Slums), and in these areas she has access to scavenging. There's a lot of potential for new lewd scenes for these mechanics, so we're planning for those too!
The item weights have all been changed because anything with decimals (as opposed to whole numbers) was making it go wonky. All items either weigh at least 0 or 1 now. Claire's starting carrying capacity has been raised to 100 to accommodate. High Defiance Claire can raise it to 200.
The Cheats menu has been expanded with more options (such as removing tint/weather) via the refresh screen option. This is mainly for players who struggle with their vision. The Gallery also now has an override option if needed.
A new map area, the Rumble Road, has been added in-between Rumbling Pass and the Wash maps. Importantly, the quest starter for the Mercenary Questline has also been moved here. Do note this is also where Isander will next appear in his second instalment in the future (after his first encounter is triggered).
On popular request, added an option for Claire to leave Charlotte's side even after she accompanies her to the job interview in Hotel Bellevue.
The way Alchemy works has been overhauled. Most Alchemy recipes now require the Aqua Fortis item, which can be made using any strong alcohol. During the course of Claire's adventures, you will also be able to find various Alchemy recipes scattered across the game (ie. Roxanne and her Ranger Grenade recipe).
A cooking mechanic has been added. While at a campfire (at camping sites) you only have access to basic cooking, but you've bought property like the Ranch, your kitchenette will give you access to advanced cooking options – which can confer pretty powerful buffs. You'll need cooking recipes for the advanced option though, which can be found throughout the game; for example, if mom has moved into any property, when next spoken to she will give Claire the recipe for Mom's Hearty Stew.
Eating at restaurants (ie. Restaurant Saveur) for the first time will confer a permanent boost to Claire's Max Hunger, and also unlock advanced cooking recipes.
'Refreshing' tree trunk random loot items have been removed from the game in favour of the new scavenging/foraging mechanics.
Rare gemstones (anything sapphire and higher) can no longer simply be purchased, and are properly rare items. They will come in handy in the future, so do hang on to any you have in your stash!
Ore can now be mined using the Shovel item (which can be bought from the Provisioner merchant available in both Valos Portside and Rathpike West). Two ore spawn points available at the moment – one in Forsaken Mines next to Dargan, and one outside the kraken's cove in Narfu. Mining ore is one of the few ways to get rare gemstones – and is also one of a Defiance-focused Claire's more profitable activities.
New map, Phalanx Plateau, added north of the Wash, serving as the main camp of the bulk of the mercenary army. Nothing to do there yet, just a placeholder for the Rathpike questlines in the future.
Many new tileset additions, such as 'glowing' doors as opposed to 'dark' doors, as well as splattered cum in areas like the Castle Rainier dungeons, for more graphical oomph!
Many new items have been added to the game and are available at vendors now. Quite a few item icons have been overhauled. They should all look fairly consistent/accurate now.
You can now drink Aphrodisiac to confer a powerful Seduction + Depravity buff on yourself (but it lowers your Defiance and Intrigue).
More benefits added to the 'Moon-Touched' special skill.
All of the locked chests and locked doors in the game now share the same Intrigue-based requirements.
The locked chest in the stablehouse in Hookton Village now has standard locked chest difficulty; to compensate, the loot within has been raised from 100 silvers to 200 silvers.
The rainstorm event in Valos Outer City now only triggers once Claire has reached 'noteworthy' fame and caused the Occult to hire the paupers to attack her.
The way most blessings work has been overhauled. Now, if praying at the Abbey, Claire can get stronger buffs + longer buff durations if she donates more money. She can also opt to not donate any money to simply get the weaker, shorter-lived free buff. This does not apply to the Abbey shrines in Prologue areas like Rivermont, in order to avoid unbalancing the early game.
The shrine for the Temple of Fertility now swaps attributes rather than confers buffs.
A shrine has been added to the Greengolds company which also swaps attributes.
All alcohol-based items now confer Energy (at risk of getting Claire drunk). Two new Energy raising items also added: Honey and Coffee. These boost Energy with no other penalty, but are purposely made very expensive so they can't be spammed in the early game.
Added new 'poster' graphics in the game, mostly in Rathpike – where you'll see Isander's mug grinning at you from his wanted poster.
Fixed the Temple of Fertility and the Thieves questlines clashing outside of the lighthouse of Valos in the Inner City.
Fixed a bugged encounter with Charlotte in the Cup and Trotter not activating properly.
Fixed the Temple of Fertility and Baker Family quests clashing in the Wayside Inn if you have both active.
Fixed a bug where the Basilisk bossfight for the Rangers ended prematurely.
Fixed Claire's Max Energy not halving as intended when she's Sick.
Fixed a major bug where you could discard key items and lock yourself out of quests.
Choosing the new 'Easy Difficulty' as opposed to 'Normal Difficulty' lets Claire start with 2 to all attributes rather than 1
The placement for the Ranch's breeding girls has now been changed; it goes from left to right, Isobelle then Beth then Evelyn, as they are now placed in order of their initial Lust levels, with Isobelle being the lowest, and Evelyn being the highest.
Download links:
https://filefox.cc/0fu1po2arw47
https://rapidgator.net/file/3aa41c23322df790fbd9935e8b8387b7/Claires_Quest_0.28.3c_-_WIN.zip.html
https://k2s.cc/file/8646171b27ab4/Claires_Quest_0.28.3c_-_WIN.zip
https://fboom.me/file/25e8bd9cd96d3/Claires_Quest_0.28.3c_-_WIN.zip