Mahou Arms - New Version 0.4.2103 Uncensored
Date: 24.05.2025
Language: English
Version: 0.4.2103
Censored: No (Patched)
Size: 11030 mb
Tags: Unreal Engine, Action, Animation, Erotic Adventure, Female Protagonist, Small Tits, Beautiful Ass, All Sex, Blowjob, Hardcore Sex, Seduction, Fantasy, Magic
Info: Mahou Arms is a game where you deploy a squad of magical girls to repel an invasion of magical aliens. It is a hack and slash action game with base building and dating sim elements. You play the role of the commander of GARDA, an organization formed by the UN to reclaim earth's major cities. When the girls return from missions, you will have to plan out your next set of actions in GARDA HQ. As GARDA returns parts of the planet back under human control, various things will happen. Your base will grow bigger. Relationship events will be unlocked. You'll gain access to additional support items. The girls will get stronger, unlocking more abilities. The story of Mahou Arms will progress. Eventually, you'll reach points where you can recruit the next magical girl for the team.
v0.4.2103:
Hotfix Build 0.4.2036 is now live! It addresses the following bugs:
Missions should no longer mistakenly lock when loading a game. This previously required a game restart to fix
Holster now works after you load a game. This previously required a new game to fix
Activate Helper Button in Journal now displays the input properly when using gamepad input mode
Game no longer gets stuck in cinematic mode after pressing "Nevermind" at the bed when there's a queued quest reward present
NPCs in Exodus's entrance no longer have clones
Performance in New Inverness has been improved due to a level being mistakenly streamed in at runtime. This also caused the Exodus NPC clone bug
Game should default to 60fps when running for the first time. (After this update, your settings will reset, but it shouldn't again after this)
Player should no longer see a pure fog screen when loading into New Inverness briefly
Projectiles should despawn properly now when their owner is killed
Hole in floor collision near Exodus entrance fixed
Default Inventory rewards will now be granted when there's an update to the default inventory items. This means that you will get a bunch of extra potions when you load in from an old save, and your Holster might reset. This is intentional.
Build 0.4.2027 is live! This build includes a new story chapter, new places to explore, side quests, NPCs, towns, soul retrieval, an overhauled spell and holster system, and much more! There are also various tweaks, bugfixes, and some general QoL tweaks and fixes.
--
Sorry about the especially long wait on this one. This is a massive update that sets the game's structure up for final release and it required a herculean art and coding effort to tear up the foundations of the game and rebuild where necessary. Chapter 1 to Chapter 4 are now directly connected, which means Act 1 of the main story is now complete. With that said, here's an expanded list of the changes:
Chapter 2: On The Run
This is a chapter that takes place in cyberspace. Seiko is a secret AI project created by a defunct techno-cult prior the warlock invasion. Her datacenters are being targeted by Jen's army. How does she end up as an ally of the human resistance? Find out in the cybernetic out-of-body experience that is Chapter 2.
The Vanaheim:
The Vanaheim is a pre-war aircraft carrier that serves as GARDA's home base. All your immediate comrades live onboard, including Amelia, Jack, and Yin. Also onboard is a settlement of refugees named The Ark. You will also find the the Crew Quarters and Commander's Office here, which houses the main characters.
New Inverness Expanded:
New places have been added to New Inverness. Within, you'll find a bounty of items, enemies, and survivors in the snow.
Astoria:
Your efforts in Chapter 1 lead to the resettling of Pier 48. The new residents have named it Astoria after a town east of New Inverness. The residents decided its name upon finding a displaced Astoria sign that made the ten kilometer journey unscathed.
Exodus:
Some survivors have settled in an underground mall east of the Main Street area. You don't have much business here yet, but you get the feeling there's something strange going on.
New Quests:
Foraging with Piro: After finding your way to Rockefallen's entrance in Chapter 3, Piro asks for some help reclaiming lost items. Should you take this chance to know her better?
Survey Drones: Arthur, a crew member onboard the Vanaheim, wants your help jump starting the Search-and-Rescue Drones program.
The Hermits: You've heard rumors of a hermit family in New Inverness somewhere, all alone. Can you convince them to move to a safer place?
Lost Souls: What's this eerie flame in your room? Follow Seiko's instructions and find out.
NPCs:
It's not just you, Piro, and the 'Locks in New Inverness anymore. Say hi to your new neighbors! This one took a lot of work...
Spellscards and Toolspells:
The bones of the Spells system have been added. Spells and Toolspells can be selected in the new Equip menu, accessible from the Pause menu. Currently only Butterfly Ball and the drones are accessible, but new ones will be added.
Soul Retrieval:
Patrons who submitted a Soul Retrieval Form can now have their Souls retrieved inside New Inverness and placed in drones. This system will be expanded later.
Other Changes (Since V.0.3.1581):
Clothing Battle Damage no longer automatically heals on partial health replenishment. To repair clothing, replenish a character's healthbar to full.
Character models got a minor art polish pass on the faces and skin textures.
Characters now look at each other when talking.
Background music will now continue to play while levels load.
Equip menu added.
Inventory and Quest Journal Menu received a face lift.
More tutorials added (WIP).
Tutorials now all have a reminder for how to find them again on the final page.
Quests now have images in the Journal.
Items now get directly added to the player's inventory when interacted with.
Skip button added to dialogue.
Dialogue Text Size in Accessibility Settings now affects Manga Text Bubbles.
Onscreen UI indicators have been added to doors, fast travel elevators, tilt-rotor travel, etc.
UI should now gracefully respond down to narrow aspect ratios down to 4:3 and up to ultrawide resolutions.
Enemy AI now assign a Priority Enemy in their behaviour when they are attacked, which does two things:
- This allows for Defend-the-Objective combat scenarios to work since you can aggro them away from an objective.
- This also slightly optimizes the AI code since they no longer need to iterate through the Tracked Characters array every AI tick to check Threat Level.
Combat balance adjustments.
Background Music for Chapter 1 has been changed.
Fix an auto-repeat button bounce issue in Menus.
Fixed a bug where you can load a save even where there isn't one in the Rest Point menu, which softlocks the game on a black screen.
Fixed a bug where Use indicators pop up above tutorials.
Various optimizations all over the game, including UI, Game Systems, Models & Materials, Rendering, etc.
Various edits to screenplays, item descriptions, UI, tutorials, etc.
Quest rewards have been added
After Chapter 3 is completed, if you have a save with previously completed quests, sleep in your bed. When you wake up, Piro will call you and drop the owed rewards in your inventory. This will work in the future as well if an update adds more rewards to a quest you have already completed.
Quest journal no longer lets you activate completed quests
Beds and sleeping added to the game
Additional furniture added in human environments
The player should no longer fall through the ground if the survey drone is activated and the player flies it outside of the character's level
More physical materials have been flagged for various mechanics that rely on the flags
The Tasks widget on the top right of the screen now shows the quest name
Sound implementation adjustments and additions
The leaderboard for drone races can save previous race's data into the wrong leaderboard, corrupting the leaderboard data. This has been fixed.
Mortar fuse time for the Arbalest enemy has been lengthened from 1.5s to 1.75s
The crosshair widget should no longer double when the hud is hidden and reshown
Download links:
https://filefox.cc/folder/7yai2131m0/Mahou_Arms_v0.4.2103
https://rapidgator.net/folder/8176920/Mahou Sama v042103.html
https://k2s.cc/file/8dc082cb21d1f/Mahou_Arms_0.4.2103
https://fboom.me/file/01be2fedfa3ff/Mahou_Arms_0.4.2103