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Have you ever played a kinetic otome game?

i enjoy kinetic otome (and BL) but i have to be in a specific mood to play them as they're more similar to reading a story than a game, so they don't always scratch that itch when i'm in the mood to actually play something
 
genuinely can't tell if i have or not, i feel like some otomes i've played give the illusion of choice but are they truly kinetic or am i just lazy and never get bad endings.... hmmm
 
Looking at this list I can say I have played some of them, the old games with English language in particular... But I don't have much impression about them now. I might have only played KNs back then because I didn't know many games, so I tried anything that was available to me.
In the present time, I prefer games that give me choices
 
I feel like I haven't even seen a kinetic otome game before... though it's an interesting concept. I'll have to say, I played those in other genres and I generally really liked them. It's more akin to reading an interactive book in the physical sense. On one hand, the industry has really evolved to prioritize choice and multiple routes/scenarios which can be fun, but I feel like for me it often produces overwhelm and I feel like I'm 'missing out' on something unless I see all that there is to see. (⁠╥⁠﹏⁠╥⁠)
But then again, maybe if you're producing a game with a linear story, you can devote more time to make sure that the story itself is better as opposed to stretching yourself too thin to flesh out different endings/consequences. ( •̀⤙•́ )