- Jan 15, 2025
- 115
- 167
Do you have any stories about feeling a "generation gap" while playing retro otome games, or experiencing "culture shock" while playing overseas ones?
When the characters' means of communication is a flip phone, you really feel the passage of time. It makes you acutely aware that you can't live in the same era as them.
There are differences in school systems and dating cultures between the country where the otome game is set and the user's country.
I enjoy accepting those differences as a kind of fantasy.
In Japan, when gods or yokai are romance options, foxes and dragons are usually the main motifs. When Japanese works use Western monsters, they are usually vampires or werewolf characters.
When the characters' means of communication is a flip phone, you really feel the passage of time. It makes you acutely aware that you can't live in the same era as them.
There are differences in school systems and dating cultures between the country where the otome game is set and the user's country.
I enjoy accepting those differences as a kind of fantasy.
In Japan, when gods or yokai are romance options, foxes and dragons are usually the main motifs. When Japanese works use Western monsters, they are usually vampires or werewolf characters.