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Generation Gaps & Culture Shocks

yumachan

Member
Distinguished
上級乙女
Jan 15, 2025
115
167
Do you have any stories about feeling a "generation gap" while playing retro otome games, or experiencing "culture shock" while playing overseas ones?

When the characters' means of communication is a flip phone, you really feel the passage of time. It makes you acutely aware that you can't live in the same era as them.

There are differences in school systems and dating cultures between the country where the otome game is set and the user's country.
I enjoy accepting those differences as a kind of fantasy.

In Japan, when gods or yokai are romance options, foxes and dragons are usually the main motifs. When Japanese works use Western monsters, they are usually vampires or werewolf characters.
 
I think it's normal because they come from different times. Just like when visual novels first started, they could be way too straightforward, or maybe the plot wasn't very well developed. That's something that has been refined over time. And now that we're older, you can feel that generational gap even more.

I imagine that when younger generations play older games or read older literature, they'll probably say that it's "outdated" or that things aren't like that anymore. But I guess that's just normal. I mean, 20 or maybe 30 years is a pretty big difference, and society changes a lot over that amount of time.