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Full romance overdrive or slow burn?

I like either but it needs to fit the setting and make sense contextually. There are characters that benefit from an early infatuation with the heroine if that's the theme of their romantic route. For others a more gradual, slower pace is fitting.

I have to say that I really dislike when the romance elements is incredibly weak in otome games, even in dark settings I want the "love" aspect to still shine through. An "earlier" romance would maybe offset that experience for me 🤔so maybe I'm more team "full romance"
 
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Both tbh. I want enough buildup to get invested in the male leads, but I don't want the romance dragged out forever either.
 
Slow burn. Always. Bonus points for enemies-to-lovers.
Maybe it's because I've been a fan of Jane Austen for years, especially Pride and Prejudice (even though I don't really like romance novels and hardly ever read them).
Of course, everything within reason. I liked Tokimeki Memorial Girl's Side, but seriously, you date a guy for like 3 years just to FINALLY get a short kissing scene at the end. That's too slow even for me ;).
 
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Slowburn it makes me annoyed when they fell both in love to fast make me want to drop it
 
Slow burn!
The whole idea of watching a relationship develop slowly between characters.
When the characters get to know each other, spend time together, and gradually start to feel something... There's nothing better than watching a spark slowly turn into a flame.
 
I've never encountered a game with a plot like this before, but I've always wanted to play an otome game where love blossoms from love at first sight, and the relationship progresses rapidly with each date. There are manga and novels like that, but games often build relationships slowly before romance blossoms, so I'm hoping a new game like this will be released in the future.
 
depends on the story and whether the fast romance makes sense and is done well or not, but mostly i prefer slower burn
 
I am more inclined to experience the process of relationship development through interaction.