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Does anyone else get annoyed when your choices don't actually matter?

Used to really hate it at first now im just kinda whatever about it, as long as the story it tells ends up being amazing its all good to me but yeah I really hope for a very immersive otome someday
 
I mean it does depends. If you wish to know the different interactions with the characters and know the aftermath reactions then yeah it's fine. But if you just want to focus on making choices for the sake of a bigger change plot then no.

For me I don't mind, because I do want to see how the LIs react with that little choice you make. It gives the accurate lore that some people fantasize but turns out to be true about that character.

It's kinda hard to explain but yeah overall i dont mind. Cuz it's for the plot.
 
Imho most narrative-heavy games features the illusion of choice rather than actual choices that matter. That's kind of a given though, since to have a myriad of choices you'd have to play a sandbox game, like The Sims or Rimworld. Choose-your-own-adventure vns are basically non-existent, as they'd be too resource-intensive and would require a huge budget and years of work.

I'm okay with it tho. I see vns as mostly linear audio-visual experiences, so I enjoy them for what they can offer, even if they have little player freedom.
 
Ugh, the "illusion of choice" is the absolute worst! Nothing is more frustrating than picking an option only for the next sentence to merge right back into the exact same dialogue, or worse, choices that just give you +1 affection points without changing a single scene. If you're giving me a choice, let it branch into different lore, unlock unique CGs, or lead to an unhinged bad ending. Otherwise, it just feels like an interactive novel pretending to have stakes!
 
Meaningful choices are good, but in the end I just want to read a story, not to write one. As long as what's going on is interesting, I'm content even if there is no choices at all.

On the other hand, it matters a lot in RPGs.
 
It doesn't matter that much to me, because I like to play with a guide, so I'm aware of which choices will lead to another route. That gives me a sense that specific choices matter. With choices that only give a different reaction from the character, I interpret them as if they're happening in different timelines (?) kind of like that. Overall, since I play with the sense that there are certain bad ends and good ends, I don't feel like the choices are useless, but at the same time, as I consume the story, I forget their relevance.
 
Depends. If it's something without a branching story then it makes sense to me and I don't really care. I'm not going to split hair over which path I take if they all lead to the same destination, yk?
Obviously it's different when it comes to stories with branching routes, but atp I already have a LI or a certain ending in mind so I end up just looking up the correct answer. It sometimes ruins the fun if I always have to look up which of these very similar dialog options I have to choose in order to get the ending I want.
 
I don't like kinetic novels, so I don't play them. That's why it's really disappointing when a game implies there are choices but they don't actually affect anything. I think that's why Our Life became one of my favorite games—it has a ton of choices that genuinely impact the entire playthrough.
 
Yes, if I am playing a game that is based on my choises and they do not affect anything, then why am I playing it? Rather it look more like a movie and it bothers me a lot when games want to sell you the idea that your choises matter like The Waking Dead, I hate it a lot because in the end your choises does not matter, you will always have the same ending.