- Jun 23, 2025
- 92
- 66
I'm not a fan of games where the common route is ridiculously long but each character's route is lightning-fast.
I actually quite like otome games where character routes start from the get-go.
I think the design approach in hana awase is really interesting—since it's split into separate arcs,
most of the characters you meet outside your own arc are basically on the path to a BE.
Back when I first played it, this setup was mind-blowing...
and the way the BE routes—the journey to the ending—were written was absolutely brilliant.
The attention to detail was incredible.
I actually quite like otome games where character routes start from the get-go.
I think the design approach in hana awase is really interesting—since it's split into separate arcs,
most of the characters you meet outside your own arc are basically on the path to a BE.
Back when I first played it, this setup was mind-blowing...
and the way the BE routes—the journey to the ending—were written was absolutely brilliant.
The attention to detail was incredible.
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