- Oct 14, 2025
- 81
- 156
I often find myself contemplating this after completing a game. Most of the time, I cannot self-insert into the MC of Japanese otome games, especially older titles where the MC needs to cook daily, do housework, sacrifice her individuality, and some sub-characters even sexually harass the heroine — who usually doesn't resist, only screaming and running away or waiting for the male lead to save her. Meanwhile, the capture target only needs the trait of being "gentle" to be desirable.
Today, while chatting with a friend about Mistonia's Hope (ミストニアの翅望), she told me that in some routes, the MC retaliates against the male lead by attempting suicide in front of him, or deliberately engaging in relationships with various men, destroying and degrading herself. In the early characterization, this MC was portrayed as someone filled with vengeance and unwavering determination. I find it difficult to understand why, after developing feelings for her revenge target, she would exhibit such weak behavior contrary to her personality — during the romance, she reverts to the traditional Japanese otome game MC archetype: devoted, conflicted, and submissive.
I'm very curious what otome players from different cultures think about MC characterization. Do you find it novel, or is it something you can accept?
The above thoughts are by no means intended to criticize any culture; they are solely for discussing game narratives. I used translation software and hope my ideas are conveyed accurately.
Today, while chatting with a friend about Mistonia's Hope (ミストニアの翅望), she told me that in some routes, the MC retaliates against the male lead by attempting suicide in front of him, or deliberately engaging in relationships with various men, destroying and degrading herself. In the early characterization, this MC was portrayed as someone filled with vengeance and unwavering determination. I find it difficult to understand why, after developing feelings for her revenge target, she would exhibit such weak behavior contrary to her personality — during the romance, she reverts to the traditional Japanese otome game MC archetype: devoted, conflicted, and submissive.
I'm very curious what otome players from different cultures think about MC characterization. Do you find it novel, or is it something you can accept?
The above thoughts are by no means intended to criticize any culture; they are solely for discussing game narratives. I used translation software and hope my ideas are conveyed accurately.




. I would also happily get the bad ending rather than compromise.