- Dec 19, 2023
- 52
- 67
Title explains itself, but I can expound a little more!
Disclaimer: Personally, there is no wrong answer. As opposed to how an IRL equivalent situation would be received, otome games, dating sims, etc. provide a space where we can establish likes and dislikes a little more clearly without a raised eyebrow (or I hope that's the case).
I don't recall this happening in any JP otomes unless you count Harvest Moon, but I've definitely seen it in quite a bit of itch.io games/IF. Where do you stand on the subject? When it comes to games, I'm a jealous person or maybe the awkward sort who can't get fully into a character's route after seeing them find a relationship with someone else. I kind of feel like an intruder, in a sense.
I get the appeal of it though! Realistically, these ROs can't have their lives revolving around the MC forever, and this opens the opportunity for them to solve their baggage so everyone's happy. Small tangent, but I guess that's why I like Him, the smile & Bloom's premise so much. Different MCs, but it's still you playing the game. Everyone ends up happy and you see hints of that when you're on someone else's route.
Disclaimer: Personally, there is no wrong answer. As opposed to how an IRL equivalent situation would be received, otome games, dating sims, etc. provide a space where we can establish likes and dislikes a little more clearly without a raised eyebrow (or I hope that's the case).
I don't recall this happening in any JP otomes unless you count Harvest Moon, but I've definitely seen it in quite a bit of itch.io games/IF. Where do you stand on the subject? When it comes to games, I'm a jealous person or maybe the awkward sort who can't get fully into a character's route after seeing them find a relationship with someone else. I kind of feel like an intruder, in a sense.
I get the appeal of it though! Realistically, these ROs can't have their lives revolving around the MC forever, and this opens the opportunity for them to solve their baggage so everyone's happy. Small tangent, but I guess that's why I like Him, the smile & Bloom's premise so much. Different MCs, but it's still you playing the game. Everyone ends up happy and you see hints of that when you're on someone else's route.


I like the exploration without the pressure my mind conjures.
.
. Side character romance subplots in dating sims and how people feel about them.
. Can we develop them first?"