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  1. Do you prefer long common route -> shorter character route OR short common route -> longer character route

    The problem I've found with common routes is that they are too often perfunctory. It's a means to introduce the world, the characters, the protagonist's situation. On paper, sounds reasonable; in practice, it all feels overly rehearsed and pragmatic, like an advertisement or vertical slice...
  2. Do you like secret love interests or not?

    Secret LIs are fun. It's a shame, though, how they sometimes get the short end of the stick compared to the other routes -- theirs are shorter or feel overall more detached from the central conflict.
  3. Dark Mode or Light Mode user?

    Dark mode, always. Though I admit sometimes it looks worse than light mode.
  4. Does it bother you that most VNs only give you two options when making choices?

    It doesn't bother me, necessarily, but when a narrative design scheme becomes so pervasive, it ossifies, in a way. In other words, binary choices feel less like a deliberate decision, meant to convey a certain aspect of the work, and more like the safe go-to, no though behind it. I've seen many...
  5. What do you think about mobile otome games?Eg:Love And Deepspace, Mystic messenger etc.

    I tried Mystic Messenger, was unimpressed by it and unwilling to incorporate it into my daily routine (yes, I know that is the point, I just didn't enjoy the chats themselves). As for Love and Deepspace, it doesn't appeal to me at all. Not a revenue model I'd like to support for videogames. And...
  6. What would you think of otome games without the option to change the MC's name?

    Actually, I always stick to the default name -- bonus points if the other characters have voice lines for it. It just helps me understand the protagonist as a character in her own right, as opposed to some vague projection of the player. Besides, certain names just don't make sense to me in...