- Aug 18, 2025
- 347
- 186
I think both can work really well, just in different ways. It really depends on the plot and what the game is trying to accomplish.
Some games genuinely need a longer common route to establish the world, introduce the characters, and properly build up the relationships before the individual routes begin. Other games are more character-focused, so it makes sense to have a shorter common route and spend more time developing each LI individually.
I also really appreciate games that manage to balance the two, where the common route and individual routes are both substantial enough that neither feels rushed or unnecessarily stretched out.
But honestly, the best solution is having a fandisc. A fandisc can focus almost entirely on each LI and give you that extra time to explore their relationship without having to spend half the game establishing the main plot again.
In the end, I think it comes down to the skill of the writer. A well-written long common route won't feel too long, and a well-written long character route won't feel dragged out. If the writing is good, I'll happily read either.
Some games genuinely need a longer common route to establish the world, introduce the characters, and properly build up the relationships before the individual routes begin. Other games are more character-focused, so it makes sense to have a shorter common route and spend more time developing each LI individually.
I also really appreciate games that manage to balance the two, where the common route and individual routes are both substantial enough that neither feels rushed or unnecessarily stretched out.
But honestly, the best solution is having a fandisc. A fandisc can focus almost entirely on each LI and give you that extra time to explore their relationship without having to spend half the game establishing the main plot again.
In the end, I think it comes down to the skill of the writer. A well-written long common route won't feel too long, and a well-written long character route won't feel dragged out. If the writing is good, I'll happily read either.

My favorite example so far would be Blackish House. Both common routes are great, though I do think the one in Side A lets the character routes shine even more. The one in Side Z is more concise, but the routes felt way longer in comparison. I think it has a perfect balance that lets you get to know the characters really well in both common routes while also giving you many hours of gameplay with each LI.
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